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How do i get unlimited upgrades

05-05-2003, 03:57 AM#1
DEMANUFACTURE
How do i get unlimited upgrades...I need to add this to a map i am helping a friend make...I was wondering how i can do this so i can get unlimited upgrades and set the upgrade time and value for each of them...

any help would be great
05-05-2003, 04:49 AM#2
Guest
I'm not exactly sure what you mean by 'unlimited upgrades' but if you want to set a given player's upgrades, in the WE go to the Scenario menu and then down to Upgrades. There you can set all of the upgrades you want available/unavailable/researched for each player. This doesn't however change any of the research times or costs for those abilities. I'm sure there's a way you can do that with triggers, so I'll let someone else comment on that...
05-05-2003, 05:40 AM#3
Spectralist
Quote:
Originally posted by DEMANUFACTURE
How do i get unlimited upgrades...I need to add this to a map i am helping a friend make...I was wondering how i can do this so i can get unlimited upgrades and set the upgrade time and value for each of them...

any help would be great


I'm not sure if you can get infinite but you can get to atleast 255 and heres how

Extract Units\UpgradeData.slk from war3.mpq
and you open it with excell then you just simply edit The "maxlevel" field to whatever you want, you can also edit the other things like goldcost and lumbercost.

then just import it into your map under Units\UpgradeData.slk

-note if you open the map in WE then you must re-import the file.

if you don't know how to extract/import I can make a more detailed explanation later.
05-05-2003, 08:38 PM#4
DEMANUFACTURE
ok cool...i ment like you know how orcs have 3 attack upgrades and 3 armor upgrades and 3 ranged upgrades....i wanted to edit these so i can get like 50 different upgrades instead of three...And i want to do this for all the races...so would i go about doing it the same way as u said above??? o yeah i also wanted to change research time
05-06-2003, 02:58 PM#5
Guest
Quote:
Originally posted by Spectralist
I'm not sure if you can get infinite but you can get to atleast 255 and heres how

Extract Units\UpgradeData.slk from war3.mpq
and you open it with excell then you just simply edit The "maxlevel" field to whatever you want, you can also edit the other things like goldcost and lumbercost.

then just import it into your map under Units\UpgradeData.slk

-note if you open the map in WE then you must re-import the file.

if you don't know how to extract/import I can make a more detailed explanation later.


Does this edit apply to the map you make or does it apply to the local install of wc3?
if i were to use this for a map, i would want it so the max upgrades would apply to the map alone, so others can use it without having to hack their copy of warcraft 3
05-06-2003, 03:24 PM#6
DaKaN
edited upgradedata.slk needs to be in the w3m and does work on battle.net. You can either edit the existing, or create new ones. I have tested up to 1,000 upgrades and they worked fine.
05-06-2003, 07:39 PM#7
DEMANUFACTURE
do i need microsoft excell to edit the upgradedata.slk?......i opened it in notepad but i could uderstand a dam thing it was showing me..
05-06-2003, 08:03 PM#8
DaKaN
slks should be edited in any sort of spread sheet editor... although it is probably possable to do it with notepad, its alot easier to use excel...
05-06-2003, 08:37 PM#9
KDEWolf
If you're low on money get StarOffice for free... It allows you to open excel files too... well at least that's what they say... (I think)
05-07-2003, 09:18 AM#10
Guest
Quote:
Originally posted by KDEWolf
If you're low on money get StarOffice for free... It allows you to open excel files too... well at least that's what they say... (I think)


I believe Star Office is now something you have to pay for, but its free version is still available as OpenOffice.org (you can go to the website www.openoffice.org and download it there).
05-07-2003, 12:47 PM#11
Guest
hummm. If I remember correctly, creating new upgrades also requires to edit xxxUpgradeFuncs.txt and xxxUpradeStrings.txt or am I wrong ?
05-07-2003, 04:44 PM#12
DaKaN
yes, but that part is just like spell editing, adding the code tag, then defining the artwork
05-08-2003, 01:15 AM#13
LunarCrisis
openoffice dont work for this. when it saves, it changes the .slk file so that it is more optimal (in size), and since it cant read the excel-only tooltips, it removes those also. these changes SHOULDN'T make a difference, because it is still a normal .slk file. however, warcraft III seems to be very picky over exactly how it wants its .slk files, and it doesn't recognize the file.


EDIT: A few days ago, i submitted this "bug". it has since been classified as a possible "enhancement". you can see it's status here:
http://www.openoffice.org/project/ww...g.cgi?id=14145
05-08-2003, 01:38 AM#14
Guest
If you want I'll get you a text version of the slk.
05-08-2003, 01:43 AM#15
Guest
Sorry to double post but here it is.