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AI scripts in UMSWE 3.6

05-07-2003, 01:00 AM#1
SyDemon
I'm not sure if this is the place to post it but I've only just opened the All AiScripts file that came with the UMSWE download and found many scripts with wierd names. There's even one with Jaina.

Many of them bear the name of a colour, presumely a player's colour. What do these scripts do?

Scripts\common.ai
Scripts\demo.ai
Scripts\SleepForever.ai
Scripts\islandtest.ai
Scripts\h0X_(colour).ai *eg. Scripts\h06_purple.ai*
Scripts\n06_tich.ai
Scripts\orc03warsong.ai
Scripts\o08_Jaina.ai
Scripts\o08_VsJaina.ai
Scripts\o08_VsPlayer.ai

I apologise if this is too much to ask but if someone can just give a brief description for the purpose of the scripts I'll greatly appreciate it.

Thank you
05-07-2003, 12:56 PM#2
Guest
Where did you found that ? Is it in the war3patch.mp file ? (in this case these are capaign ai scripts)
05-08-2003, 04:05 AM#3
SyDemon
I see. So the campaign maps have different AI scripts each?

I did not really find them. They are in the "All AIScripts.txt" included with the UMSWE 3.6 download.

What does common.ai do as compared to the standard melee AI script?
05-08-2003, 04:17 AM#4
AIAndy
In common.ai there are all functions and natives defined that are useful in many scripts. So it is not directly started as a script but rather you have access to the stuff in there from any AI script.
05-08-2003, 06:32 AM#5
Guest
These campaign scripts can be very useful if you want to make your own ai for you map.