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Trigger Create/Remove Doodads

07-30-2002, 01:48 AM#1
Equilibrium
Greetings.

Is there any way, using triggers, to Create or Remove a Doodad on the map? That is to say, in the default WorldEdit program.

I've noticed that you can Create and Remove Destructible Doodads, but I want to work with things like Props and the like. Anyone know a solution?