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War3 File Converter v2.1 finished

07-30-2002, 05:54 AM#1
YobGuls
This version might fix problems people are having with loading. It also fixes a problem with MDL->MDX conversion.

[If you're having trouble setting up the program, I have a tutorial on my site that explains it: http://www.hostultra.com/~MasterSlow...p.html#yobguls -MasterSlowPoke]

[Edit by Starcraftfreak]
Download the tool HERE.

This is the link to the installer I created, that extracts the needed DLLS on it's own.

[/edit]
07-30-2002, 10:59 AM#2
Guest
is there an mdl plugin for max that will be able to import the converted models ?
If not for Max then what 3d program does support this type of mdl format? Also is this the same mdl format as the halflife models?
I just want to know if theres anyway I can put a custom model in game using your custom converter.
07-30-2002, 02:51 PM#3
weaaddar
This mearly converts it to Ascii which is readable and makes removing things like the heros glow alot easier.
07-30-2002, 09:27 PM#4
Guest
well what I'm saying is that halflife models use the mdl format - you have to export them as Ascii then convert them to mdl. Has anyone tried using the converter to put a custom model in game? (even if it is static)
I cant get the damn file converter to work. :mad:
07-30-2002, 09:48 PM#5
Darky
chances are, its not the same format as half file. kingpin uses mdx... completely different format.
08-10-2002, 07:45 AM#6
Majin_Aussie
ok how do i get rid of the hero glow with this?
08-13-2002, 08:49 AM#7
Guest
How does this work? when i want to convert a changed mdl file back into mdsx format i'lll get an error, i have attached the error.txt file generated by the programm.
08-13-2002, 09:45 AM#8
KMK
Quote:
ok how do i get rid of the hero glow with this?
You delete the geoset that corresponds to the hero glow, and the geoset-anim, and maybe some other stuff. The hero glow geoset will have only 4 vertices and two faces and the material will have the texture teamglow... or something like that.

EDIT: A lot simpler than hex editing!
08-14-2002, 07:09 PM#9
YobGuls
Quote:
Originally posted by HEGI
How does this work? when i want to convert a changed mdl file back into mdsx format i'lll get an error, i have attached the error.txt file generated by the programm.
What model were you trying to convert when you got that error? Also, are you sure the changed mdl file was correct and didn't have errors in it?
08-15-2002, 10:42 AM#10
Guest
I tried it with the Blademaster Model and with the Infernal Model, both didn't work.
08-26-2002, 09:24 PM#11
MasterSlowPoke
I can't open it.

WAR3FILECONVERTER executed an invalid instruction in
module <unknown> at 00de:00000017.
Registers:
EAX=0076554e CS=017f EIP=00000017 EFLGS=00010207
EBX=007655de SS=0187 ESP=006dfc7c EBP=006dfcc8
ECX=dce2f750 DS=0187 ESI=01fd22dc FS=1c77
EDX=6f000000 ES=0187 EDI=01fd22dc GS=0000
Bytes at CS:EIP:
f0 d4 e4 00 f0 2c e7 00 f0 00 00 2f 06 28 00 69
Stack dump:
006dfc80 006d0187 007053d1 007655de 00000000 01fd22dc 006dfd00 007655de 81a68a28 bff9940b 00000000 00000000 01fd4e88 01fd22e0 00000002 00766aba
11-30-2002, 09:14 PM#12
Guest
i got 2 errors when i tryed to start the program... i really need help.. thx
11-30-2002, 11:50 PM#13
HollowMan
DOH!!!!

U must have the WC3 v1.00 of Game.dll , Storm.dll , Ijl15.dll and Mss32.dll .

Then u must use the provided war3.exe from the archive and it's not necessarily to have the program in the war3 dir.

Create a dir with the following files:

War3FileConverter.exe }
War3.exe } THE PROVIDED ONES

Game.dll }
Storm.dll } THE Warcraft III v1.00 ones not other version files!!
Ijl15.dll }
Mss32.dll }
12-02-2002, 11:54 PM#14
Guest
do yiu have the game dll 1.00 mine is 1.03 its from the updated pach where can i get it
12-05-2002, 12:56 PM#15
Guest
Unnstall warcraft and dont use the patch (use v1.00) and it should come on, only prob is that it wont convert anything, ive u select ur file it says(Unknown File Format)

ssseee yyyyaa