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The Wait Bug

05-20-2003, 10:23 AM#1
Tapek
What is the most efficient way to solve the Wait bug? (APART from countdown timers)

I heard something to do with integers... but that thread got deleted due to the Server stufffup.
05-20-2003, 06:23 PM#2
Earth-Fury
lol, here ya go:

foreatch intiger a from 1 to number of players do wait ##
05-20-2003, 07:48 PM#3
FyreDaug
That still doesn't solve the problem, there are many methods that claim to work, 90% of them don't. Countdown timers are one of the methods that do work.
05-20-2003, 08:48 PM#4
Earth-Fury
it doas work. to fix the wait bug, it must be isued once for every player ingame. that trigger wil ldo it. it stil lcan only be used once per trigger tho.
05-21-2003, 01:23 AM#5
FyreDaug
It's not completely accurate, if you are doing a cinematic where accuracy of things is the basis of the movie, then countdown timers are the best you can do.
05-21-2003, 12:04 PM#6
Tapek
I tried this and it just makes the wait MUCH longer.

IE a 10 second wait with the Integer thing made the wait about 3 minutes. (When testing singleplayer)
05-21-2003, 10:00 PM#7
SilentSpyder
Lateley I've been using the run trigger ignoring conditions to link up diffrent triggers. But I'm curious, when using the "For Interger" do you it for the number of User Player, All Players, or Playing Players?
05-22-2003, 12:34 AM#8
Earth-Fury
rephrase that.
@ Tapek: try testing it on battle.net
05-22-2003, 04:45 AM#9
Tapek
Tested on BNet, same thing happened.
05-22-2003, 06:17 AM#10
Earth-Fury
hmm it works for me, try every player controled by a human if u have comp players
05-22-2003, 06:35 AM#11
Tapek
Quote:
try every player controled by a human if u have comp players

- I cannot pull 6 (max human player) human players from nowhere to run map tests.

- If people play the map without full players, then they would have to wait much longer for the waits which wrecks the game, because the wait extension is no small amount of time.

I guess this way is flawed; thanks anyway Fury, but do you know of any other way to get around this?

(Any other way apart from countdown timers. I already have over 100 timer variables and its making my map too large.)
05-22-2003, 08:09 AM#12
Earth-Fury
there is no other way of solving it. well, you could WAIT for frozen throne
05-22-2003, 09:35 AM#13
Dead-Inside
When is it actually coming out. These bugs are gonna get me crazy soon. It's the simplest triggers with the worst problems.
05-22-2003, 09:47 AM#14
Tapek
Does TFT actually fix the dreaded Wait bug or are you just hoping?
05-22-2003, 12:23 PM#15
Guest
Quote:
I already have over 100 timer variables and its making my map too large.

Couldn't you reuse a single countdown variable?