Quote:
|
try every player controled by a human if u have comp players
|
- I cannot pull 6 (max human player) human players from nowhere to run map tests.
- If people play the map without full players, then they would have to wait much longer for the waits which wrecks the game, because the wait extension is no small amount of time.
I guess this way is flawed; thanks anyway Fury, but do you know of any other way to get around this?
(Any other way apart from countdown timers. I already have over 100 timer variables and its making my map too large.)