| 07-30-2002, 03:33 PM | #1 |
Guest | Hi I need to have some insrtuctions for a map I am making and I'd like to have these instruction posted in the games INFO(F12) screen so that any time of the game players can look at it to be sure they know what to do. Like in early single player maps your main quest would be given to you then as you go you receive little hints and such, you could hit f12 and go over all thats happend and see all the hints and tips that where given so far. Any help would be nice Thankz:confused: |
| 07-30-2002, 05:58 PM | #2 |
Guest | have you tried using the Quest - triggers? Mess around with them, they are not hard to understand. Make sure you make a quest variable for each quest you make, then set variable = last created quest. So you can call up the quest later on. |
| 07-30-2002, 09:55 PM | #3 |
Guest | Ok so far I have been able to make text apear in the Quest window but I still cant get anything to apear in the Log or message log screen |
| 07-30-2002, 11:09 PM | #4 |
Guest | Any text messages (using Game-Display to (all players) the text:")you send will be put into the Messages Log. |
| 07-30-2002, 11:32 PM | #5 |
Guest | :D lol Thanks Drunk your begining to seem like my personal teacher here... Thankz |
| 08-01-2002, 01:16 PM | #6 |
Guest | Quests take a little bit to figure out - there isn't really a good tutorial on the web to tell how to do them...maybe I should figure it all out and write one... But yeah - to get quest messages to appear use the Game Display trigger; there's another way to do it to format it just like you want but I'm at work and don't have the example in front of me... That Set Variable command is important. Couldn't figure that one out for a while but it's not too hard to find out how when you download some custom maps. Another very useful thing to have with Quests is the list of icons that you can display and assign to your quest in the quest window. Don't have that in front of me, either, but it's not too hard to find. |
