| 05-20-2003, 11:36 PM | #1 |
Well, might as well post it. I didn't see what anyone may have replied before the data loss. I'm trying to edit Dark Ritual or Death Pact to target any unit (not just Undead). I removed the "undead" parameter from the Targets in AbilityData.slk and it did not change the ability in the game. I did properly edit the AbilityData.slk file and I did add it to the map in the appropriate directory. I don't think that it's likely that the targets for these abilities are hardcoded for any reason. |
| 05-21-2003, 12:46 AM | #2 |
they are hard coded. i tried it, got the same results. |
| 05-22-2003, 04:16 PM | #3 |
*sigh* Anyone else got an idea as to why it might not work, or alternatively a good way to replicate the ability with a trigger? |
| 05-22-2003, 04:49 PM | #4 | |
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have you tried to replace "undead" by an other parameter? like nonhero or whatever? |
| 05-22-2003, 11:59 PM | #5 |
der.... i just made all my units have the 'undead' unit classification.... not many spells are undead specific, so it shouldnt be a big deal. |
| 05-24-2003, 02:55 PM | #6 | |
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As far as replacing "undead" with something else ("nonhero" is already a parameter) does anyone have a REAL GOOD idea of what each of the parameters does? For example, back in the day I was making an aura based on Unholy Aura which was to subtract life from enemy buildings. However, when I did "structure,enemy" it affected ALL enemy units, not just structures. For that reason, I believe that I have no idea which parameters establish what kinds of limits. |
| 05-24-2003, 05:20 PM | #7 |
what is the problem? you need holy light for something? what else cares about undead classification? |
| 05-24-2003, 08:51 PM | #8 |
Suffice it to say that, if I mentioned that I need to have both undead and living units, I do in fact need to have both. Besides, MXP, your solution would give every unit the "Undead" text in their stats window, which just isn't crisp. |
| 05-25-2003, 10:31 PM | #9 |
So, what do the parameters mean? For example, are there some which are exclusive and some which are not? i.e. perhaps "hero" means that it can target heros or maybe that it can only target heros. Perhaps "undead" allows it to target undead, or perhaps it prohibits it from targeting anything but undead. Who knows? |
| 05-25-2003, 11:07 PM | #10 |
If you choose hero without choosing non-hero, it will target heros only If you choose Mechanical or Structure without organic, same problem Regards EDIT : This said i don't thing such a non-race field exists... |
| 05-26-2003, 12:49 AM | #11 |
stats window? wut dat? |
| 05-26-2003, 02:40 AM | #12 |
The stats window is the box on the dashboard in Warcraft 3 which has all the unit's information. It generally has the unit name followed by any specific classifications, like Giant, Mechanical, or Undead. |
| 05-26-2003, 06:30 AM | #13 | |
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So, even if there is no parameter like "nonundead", if I don't have "undead" or "nonundead" it should be able to target everything. Thinking that there was a chance that one of UMSWE's lists might have this information I looked through it, but I didn't find one. |
| 05-26-2003, 07:32 AM | #14 |
triggers. use dumbie spells based on sleep, use triggers. |
| 05-26-2003, 07:33 PM | #15 |
I plan to use triggers to accomplish the spell. Regardless, I'd like to find out what all the valid parameter are and how they work, for future spell-editing. |
