| 05-21-2003, 02:25 AM | #1 |
ive been working on getting custom models into warcraft3 but i have one problem it seems with every custom model i get in-game the skins never show up right. it seems that the uvw map gets messed up some how during the exporting process i think. i don't know if it is something im doing wrong or is it the exporter's problem. i would appreciate any help anyone can give me. |
| 05-21-2003, 04:34 AM | #2 |
Warcraft 3 doesn't support multiple uv coordinates per vertex. So that means if you have any vertices that share the borders of a uv chart you must break the mesh there. |
| 05-21-2003, 08:28 PM | #3 |
also, dont delete any vertexes in the uvw map |
| 05-22-2003, 03:19 AM | #4 |
thank you all for your help i got it working now |
