| 05-21-2003, 05:36 AM | #1 |
Maybe a somewhat newbie question but how does SteamTank's flame on low health thing works ? I've looked at the MDL, but i still can't figure out, how does a blizzard particle emitter appear on low health ? |
| 05-21-2003, 01:52 PM | #2 |
Guest | I believe it has to do with a built in function. Im not sure, but i think each model that has the "fire" is not packed in the .mdl or .mdx |
| 05-21-2003, 08:30 PM | #3 |
its an event object i beleive |
| 05-22-2003, 10:40 PM | #4 |
i didn't try it yet, but maybe its because its a mechanical unit? when u think about it, the gyro, tank, canapults get on fire when they are damaged. so maybe the unit classification has to be mechanical? the only thing against my reasoning is that when u use goblin shredders, they don't catch on fire=T but yea, u might want to try that out instead of looking for the mdx file. cos if u want to use the mdx file, its under doodads/cinematics.... and then something small fire emitter. hope that helps. |
| 05-23-2003, 10:45 AM | #5 |
Guest | if a model contains the following attachment point names they will activate the -"ability" damageflames at % hp-. Each attachment point name indicates at which % of hpdamage it will show up. Attachment "Sprite First Ref" { ObjectId X, Parent X, // "body" } Attachment "Sprite Second Ref" { ObjectId X, Parent X, // "body" } Attachment "Sprite Third Ref" { ObjectId X, Parent X, // "body" } so this means if a attachment point is either: Sprite First Ref Sprite Second Ref Sprite Third Ref then the damage will be shown Mechanical and strucures have these kind of attachment points. |
| 05-29-2003, 06:30 AM | #6 |
very cool info Cookie! |
| 05-29-2003, 06:44 AM | #7 |
thx Cookie youre great... |
