| 07-30-2002, 08:04 PM | #1 |
Guest | I used the leaderboard tutorial that's on this site... and I set up a trigger to spawn a unit every 15 kills. Here's how the trigger looks: Events: Unit owned by (Player 1) Dies Unit owned by (Player 2) Dies Unit owned by (Player 3) Dies Unit owned by (Player 4) Dies Unit owned by (Player 5) Dies Unit owned by (Player 6) Dies Conditions: (kills[(Player Number of (Owner of (Killing Unit)))] mod 15) Equal To 0 Actions: Unit - Create 1 Peasant for (Owner of (Killing Unit)) at (Center of Region 1 <gen>) facing Default Building Facing Degrees Well the problem is... they don't always get a peasant every 15 kills.. I got up to 75 kills with only 3 peasants.. and got to 300 kills and only had 6... I'm thinking it's a timing issue because when I play just 1v1 it works fine because the kills are much slower.. but when everyone is playing and people are constantly getting kills it doesn't work right. Is there any better way of doing this because I think timing is screwing it up. |
| 07-30-2002, 09:10 PM | #2 |
Guest | bump i need some help here |
