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Need Hero Ideas/Spells

05-22-2003, 09:10 PM#1
PhAtTiM89
I need hero ideas / spell ideas for my AoS map. Any feeback is wecome.
05-23-2003, 09:24 AM#2
Fladian
Well...Maybe this is usefull...


Extreme Slow : Extreme Slow slows the enemy greatly and giving you double speed
1 - Slows 50% and 100% Speed Boost
2 - Slows 70% and 120% Speed boost
3 - Slows 90% and 140% Speed boost

Double : Making 1 mirror image that is almost as stronng as you
1 - Double with 20% of your hp and mana + a boost of +500 hp and 250 mana
2 - Double with 50% of your hp and mana + a boost of +500 hp and 250 mana
3 - Double with 120% of your hp and mana with NO boost
(last 25 seconds)
NOTE: The mirror Image can't do damage, but CAN use spells, though they can't do damage either. But it gives boosts like Aura's and Extreme Slow)

Speed up : giving the target incredible speed that could be good or bad
1 - 100% speed boost and 10% damage boost
2 - 200% speed boost and 5% damage boost
3 - 300% speed boost and 0% damage boost
(imagine the hard control)

Higher Command Aura : Something like command aura
1 - 10% damage boost and +1 Defense
2 - 20% damage boost and +2 Defense
3 - 40% damage boost and +2 Defense

Flaming Fire (Ultimate)
You will fire 4 lines of fire from your sides doing 500 damage to anyone it hits (Including Friendly)

Aura of Light (Nothing Holy, just light) : Every enemy in range will miss several times
1 - 20% chance of missing
2 - 40% chance of missing
3 - 60% chance of missing
NOTE : WHEN HIT in a miss then it will do 150% more damage
NOTE : Anyone in 500 range of friendly units get this bonus
NOTE : This does not stack with Evasion

Earth Shock
-Earth Shock is almost the same as Earthquake only slightly diffrent. It not only uses a not as powerful earthquake, it also summons a creature. (A Rock Golem of a sort)
1 - 5 damage a second 20 against buildings and summons a Mud Golem (70% Chance of being Hostile)
2 - 10 damage a second 25 against buildings and summons a Rock Golem (60% Chance of being Hostile)
3 - 15 Damage a second 30 against building and summons a Granite Golem (50% Chance of being Hostile)

Slash
-Slash is something like bash and Critical Strike
1 - 5% Chance of stunning the enemy 5% chance of doing double damage
2 - 10% Chance of stunning the enemy 10% Chance of doing double damage
3 - 15% Chance of stunning the enemy 15% Chance of doing double damage

Nature's Strike (Ultimate)
-Nature's strike can be a great spell, or very dangerous against yourself
1 - Summons a bear you can't control (50% Of being hostile) and you get 50 Health Healed or you get 50 damage

Nature's Call
-Nature's call is a handy spell not very strong though
I'm using the spell also but only changed the units
1 - Summons a Forest Dryad*
2 - Summons a Living Tree**
3 - Summons a lesser Keeper of the Grove***
*-A Forest Dryad is a dryad with a lot of healing spells
**-Living tree is almost the same as a Dryad only more Health and Mana
***-A Lesser Keeper of the Grove is a well..Lesser Keeper of the Grove. Just a unit with the form of a Keeper of the grove and spells like him (Entangeling Roots, Thorns aura and some other new spells)

Dark Light (Ultimate)
-It becomes night giving all little sight. And summons 3 powerful creatures (Sludge Monstory or something)

Blow
-Blow is a WIND attack. Blowing enemy's away and do some damage
1 - Blows them away from you at 100 position. Do 50 damage and 1 second stun
2 - Blows them away from you at 200 position. Do 100 damage and 2 seconds stun
3 - Blows them away from you at 300 position. Do 150 damage and 3 seconds stun

Aura of Pain
-Everyone who comes to close (Exept Friendly) takes damage
1 - Take 1 damage every 3 seconds
2 - Take 4 damage every 2seconds
3 - Take 7 damage every second

Meteor Storm (Ultimate)
-A huge path range does it got (can use several 'Rain of Fire's' or several 'Infernal rains') and doing enourmus damage
--In the range of the spell takes 200 damage a Meteor and 3 second Stun. Effects both flying and friendly units (And of course ground)

Well...I hope this helped...
05-24-2003, 02:23 AM#3
PhAtTiM89
THx a lot!!

but these spells will take a lot of trigger to do...welll... must get to WORK...:ggani:
05-24-2003, 06:05 AM#4
Fladian
I can think of some more, if you need more ideas.
05-24-2003, 03:12 PM#5
PhAtTiM89
yes PLZZ
05-24-2003, 07:37 PM#6
Fladian
Alright, here comes some more then.

Um...Just 1 thing. I know nothing about custom spells, these are just things that pop in my head =)

=These spells are only for ranged units=

--Near--
-When a unit (Melee I guess) comes close, then this spell is great.
1-Do 200 damage and stuns for 2 seconds
2-Do 300 damage and has 50% chance of doing double normal damage
3-Do 400 damage and has 25% chance of doing double damage and stuns for 1 second

--Pin Point--
-You have a SMALL chance of doing enourmus damage or killing the enemy in one hit
1-5% chance of doing 500 damage and 1% of killing the enemy in one hit
2-10% chance of doing 450 damage and 3% chance of doing 800 damage
3-10% chance of doing 450 damage and 6% chance of doing 800 damage

--Heavy Push--
-Pushing the ground down making it harder to reach the unit
1-Push the ground for 10 seconds
2-Push the ground for 20 seconds
3-Push the ground for 30 seconds
NOTE: You can use Earthquake with a greater range if possible

==I'm doing a few Ultimates now==

--Hurricane--
-This makes the wind blow hard, storms start. Making many random earthquakes, units that are in 500 range get hit by a chain lighting and trees can break because of the storm
NOTE: this affects your own units too

--Sacrefice--
-Kills the hero but heals all friendly units in 800 range by 1000 HP, 500 mana, 2 extra armor (For 20 seconds) and 10 extra damage bonus (20 seconds)

--50-50--
-It cuts ALL units 50% health including your own units. If a unit is below their 50% health then they will have 1 hp left

--Sun Blast--
-One huge beam of light comes from the sky and hits the target. Every enemy unit in 400 range gets 300 damage. The one where you shoot it on gets no damage. CANNOT be used one friendly units or your own.

--Day and Night-
-When Night this spell does 300 damage to all units in 800 range of the caster and also slowing them for 5 seconds
-When it is day and you cast the spell you do 600 damage in 800 range of the caster

(This one will be great in the enemy base)
--Stun of Darkness--
-Enemy units in 600 range gets stunned for 4 seconds and after that it get slowed by 50% for 10 seconds. They also take 50 damage.

==Now for the melee's==

--Rush--
-Quick rush got something like Bladestorm and Windwalk
1-Become 50% faster and do 50 damage to all around you
2-Become 70% faster and do 70 damage to all around you
3-Become 90% faster and do 90 damage to all around you

--Dark Hammer--(Can use picture of Divine Shield?)
-This gives a chance of doing high siege damage to buildings
1-25% chance of doing 100 siege damage to a building
2-50% chance of doing 200 siege damage to a building
3-75% chance of doing 300 siege damage to a building

--Nothing--
-The name says all. Your unit will do nothing (and heals itself :P)
1-10 hp a second
2-40 hp a second
3-80 hp a second

--More Hits--
-You will hit more with this spell (Not like Splash but just attack faster)
1-Hit him 3 times in a speed of 2 hits
2-Hit him 6 times in a speed of 3 hits
3-Hit him 9 times in a speed of 4 hits
NOTE: This is not like Critical Strike

--Hard Hit--
-When this spell is used then it can do his normal attack on full power
(With other words, if a unit can do 10 to 20 damage, it does 20 damage)
1-Well...Nothing to say about this
2-Do double of that damage
3-Do double of that damage and a second stun

--Back Hit--(Ultimate for Melee only =P)
-You will do 1000 damage to the unit in front of you and will be teleported to behind (About 4 or 5 steps..Out of range of the melee fighters)

==Last one...Aura's==

--Move aura--
-Almost the same as Endurance Aura only this one does not do extra damage
1-20% extra movement speed
2-40% extra movement speed
3-60% extra movement speed

--Freeze Aura--
-Enemy units in range become slowed by 50%
1-Units in 300 range gets slowed
2-Units in 350 range gets slowed
3-Units in 400 range gets slowed

--Leadership aura--
-Creeps under level 4 that comes in range (and must stay in range)
1-Creep command in 300 range
2-Creep command in 350 range
3-Creep command in 400 range

--Aura of mercy (Need a lot of triggering)
-When all units are at 50% of their health the enemy gets a choice of giving 50% of all his money or just keep on fighting
1-Only when hero is in 500 range
2-Only when hero is in 600 range
3-Always

==And the lasr...I don't know where to put this one :)

--Good Sacrefice--
-Replenish life OR mana (OR DAMAGE) of the cost of a frienly unit
1-30% chance of giving HP, 30% chance of giving mana and 40% chance of damage
2-40% chance of HP 40% chance of mana and 20% chance of doing damage
3-50% chance of healing and 50% of mana

--That was it--

If you need more just say it :)
06-01-2003, 07:05 AM#7
eaedyan
i like the damaging aura in the first part,a nd the frezzing one
the damaging aura is easy, as all you do is take unholy and give it negative numbers, with target of enemy
most of the spells though arent makeable as the trigger text would be too high, like the storm thingy, u can make a wide range earthquake and some cyclones in there, but thats about as close u gonna get
06-01-2003, 05:43 PM#8
Evil-Tormenter
Black Hole

Opens up a hole in the ground. Any units which walk on it are slowed and receive damage

Level 1: 20% Slow, 5 damage per second.
Level 2: 40% Slow, 10 damage per second.
Level 3: 60% Slow, 15 damage per second.


Frozen Death

Freezes the target, slowing it tremendously and absorbing its mana.

Level 1: 50% Slow, 2 mana removed per second.
Level 2: 70% Slow, 5 mana removed per second.
Level 3: 90% Slow, 7 mana removed per second.


Frost Prison

Freezes a unit in place for an indefinite period of time. The unit can only be freed if someone breaks the ice imprisioning it. The frozen unit receives damage.

Level 1: 2 hits to destroy the ice, 20 hit points removed per 20 seconds
Level 2: 4 hits to destroy the ice, 20 hit points removed per 10 seconds
Level 3: 6 hits to destroy the ice, 20 hit points removed per 5 seconds
06-01-2003, 07:55 PM#9
Fladian
Well, I got some new ones.

Aura of confusion
-This aura confuses the enemy. Dropping some defense, attack and some more of the enemy
1-10% Chance they miss, -1 Defense and -5 damage
2-15% Chance they miss, -1 Defense and -7 Damage
3-20% Chance they miss, -1 Defense and -9 damage

S.Tun
-This spell is good, and bad. Make sure you have a Spell Imunity unit in your team.
1-Everyone in 300 range gets stunnend for 5 seconds (INCLUDING friendly units and yourself)
2-Everyone in 400 range gets stunnend for 5 seconds (INCLUDING friendly units and yourself)
3-Everyone in 500 range gets stunnend for 5 seconds
(INCLUDING friendly units and yourself)
NOTE: Great when you are near towers

Dark Cloud
-Dark Cloud is a large ranged attack. EVERYONE in that range becomes poisend and gets damage.
1-Unit become poisend* and takes 5 damage a second as long it is in the cloud
2-Unit become poisend and takes 10 damage a second as long it is in the cloud
3-Unit become poisend and takes 20 damage a second as long it is in the cloud
*-This is just the normal poisen

Summon Fellhound
-Need to explain?
1-Summons 1 Fellhound
2-Summons 2 Fellhounds
3-Summons 3 Fellhounds

Touch of Destruction (Ultimate)
-This spell is great. It can destroy building in one (or 2) hit(s) and does a bit damage to nearby units. Though you need to sacrefice 3 units (NOT summoned) and yourself.
--Kills 3 nearby units and yourself, doing 2000 damage to a building, and the units around the building takes 15 damage.

Revive
-This spell is a bit like Rescurrection...But a few changes
1-Revives 2 units with 25% Health
2-Revives 3 units with 50% Health
3-Revives 4 units with 75% Health

Conversion
-This is almost the same as Mal'Ganis his spells. Only you can use this on many more enemies.
1-Everyone under level 3 (Takes 30 seconds to cast)
2-Everyone under level 4 (Takes 30 seconds to cast)
3-Everyone under level 5 (Takes 30 seconds to cast)

Nature's Animal help (Ultimate) (Cost much mana)
-You will summon in 700 range all animals to help you. If it is a Critter, then his/her power will change for the time being.
-Dog changes in a Wolf
-Sheep changes into a Furbolg
-Deer changes into a ...-Don't know-...
-Pig changes into a pig men
-Horse changes into a Murounder
-Seal changes into a Murloc
The hostile creatures under level 7 will also come and help. Though both the critters as the creeps can't be controlled.
--(NOT needed though) If the enemy has Hippogryphs, Wyverns or Chimera's then they will help to (I repeat. NOT NEEDED)

Fire wall
-You will make a barrier of fire.
1-Anyone who steps in takes 50 damage a second
2-Enemy and friendly who steps in takes 100 damage a second
3-Enemy who steps in takes 150 damage a second

Aura of Healing
-This got auto cast-
-This aura heals units by a certain amount of health. Cost 10mana
1-Heals 25 health
2-Heals 50 Health
3-Heals 75 Health

Sanctuary
-This will protect you for a while...But it is risky. You will be healed and be can't be hit. But when you attack this is all canceld
1-Invulnereble, heals 5 health a second. Last 20 seconds
2-Invulnereble, heals 10 health a second. Last 20 seconds
3-Invulnereble, heals 15 health a second. Last 20 seconds

Earth Clash (Ultimate)
-Earth Clash is a bit like Earth Quake, though it has some changes. This will NOT slow the enemy but do also the Siege damage. Though, this will hurt the caster too. So you need to stop in time.

Eye for a Eye
-You can do 5x your normal damage. But for a high price
1-Do 5x normal damage but does 800 damage to yourself
2-Do 5x normal damage but does 600 damage to yourself
3-Do 5x normal damage but does 400 damage to yourself

(Sleep must first be cast on target) Nightmare (Ultimate)
-When this unit wakes up, he will never be the same, his Health will be 3/4 forever, his armor will drop, damage, speed and mana.

S-S-S-SQS- (Ultimate)
This unit will become extremely fast. Too fast for units to see. With other words, your hero becomes inviseble, can do 10% for double damage, 1 second stun and let the hero move faster.

---Give this to a unit with MUCH Defense/Health
-Food
-This makes food. Though the casting time is extremely high. So use it when you have the time.
1-Makes 3 'Meat'*
2-Makes 3 'Cheese'**
3-Makes 1 'Murouder leg' :D
*Meat-A Item that heals 100 Health
**Cheese-A Item that heals 200 health and 100 mana
***Murouder leg-A Item that fully heals, both health and mana

Sacrefice to the heaves (Ultimate)
-This kills the hero but fully heals all friendly (Including your of course) units and herous. (Including mana)

Wish* (Ultimate) (Cost extremely much mana)
Wish is a random choice. Or it will give 1000 gold and lumber, or it will heal all your units (In 300 range), or it will Stun all units around you (250 range), or it kills all units (Including yours) in 500 range, or it will kill you. All got his special moments.
*-I know it will be hard to make =P...But if it must be more special, here is the other one

Wish (Ultimate cost much mana)
Wish is a choice. You can choose from a few things
1=I want gold!
2=I want lumber!
3=I want a good item!
4=I want more exp.
5=I want a Wild Army!
6=I want that everyone dies!
7=I want for world domination!
------------------------
1-You get 2000 gold or he takes 2000 gold
2-You get 2000 lumber or he takes 2000 lumber
3-You will get a Sophy mask or you will get a random potion
4-He willl summon 2 Granite Golems, 2 Siege Golems and 1 RedDragon
5-He will summon 10 random critters that you can control
6-He kills everyone. Including you.
7-He will kill you because you ask too much :P

The last

Dark Gate (Ultimate) (Last 60 seconds or until it/caster dies)
-The Dark Gate will be a incredible powerful spell. This will summon a incredible powerful Demon (Maybe with Divine armor and chaos damage) that is NOT under your control. This creature destroyes and kills EVERYTHING it sees. Including the caster. This is a nice spell, if you are planning of teleporting back with a Scroll of Town portal.

Well...That's it. The spells, I wrote now, are easier to make...I think...

Thanks for your time
Dark Dragon
06-05-2003, 11:37 PM#10
PhAtTiM89
thx :D :D