| 05-23-2003, 04:34 AM | #1 |
Ok, what i want is a trigger that will create 2 items in ,for example, hero 'A''s inventory. if item 'B' is used the hero is replaced with hero 'B' and if item 'C' is used the hero is replaced with hero 'C' so basically i want a trigger that gives players 2 items at lvl 10 and then choose what new hero their hero becomes by using 1 of the 2. thanx |
| 05-23-2003, 04:44 AM | #2 |
Hey you only need to post it once. |
| 05-23-2003, 06:22 AM | #3 |
all i really need is a suitable condition to differentiate between each item, item type comaparison doesnt seem to work.... Btw thanx for the productive post |
| 05-23-2003, 06:43 AM | #4 |
use dialogs for a more profesional map. oly a sugestion, causewhazt if there inventorys are full? |
| 05-23-2003, 02:26 PM | #5 |
Yes, use "If cinematic is skipped" and then if / then / else. If triggering player = whoever has the hero, this could be a variable, do nothing else do skip rest actions Then have the dialog set-up beneath. This will make it so, whenever the player who controls the lvl 10 hero (Oh yes, make a condition for this two), will get your placed dialog opened. Esc = Skip Cinematic - Very useful. |
