Player [1] enters a chat message contaning (-help) as an exact match
Player [2] enters a chat message contaning (-help) as an exact match
Player [3] enters a chat message contaning (-help) as an exact match
But can you do:
Code:
Player [1] enters a chat message contaning (-help) as an exact match
A unit owned by player [1] is isued an order without a target
its probobly possible, im just too tierd to test it.
You can use as many events as you want to trigger... well, the triggers. Remember, though, it only takes one event to run the trigger, so use conditions if you want a specific event.