| 07-30-2002, 11:07 PM | #1 |
Guest | --Events Unit - A unit owned by Player 1 Aqcuires an item --Conditions (Player1[1] has an item type of Katana) = True --Actions Player1[1] Drop item type of Short Sword Variables Used Player1 is the unit of Player 1 which is set when player 1 chooses his hero Trigger Objective To disallow having to swords at the same time So if he has for example used above A short sword and a Katana He will drop the Short Sword How do you get this to work!? |
| 07-30-2002, 11:17 PM | #2 |
Guest | It looks find to me. Are you sure you're setting your Player1[1] variable correctly? |
| 07-31-2002, 07:15 AM | #3 |
Guest | yes I've tested the variables and working |
| 07-31-2002, 07:34 AM | #4 |
Guest | dont u need to test if the aquired item is a shortsword first? |
| 07-31-2002, 09:37 AM | #5 |
Guest | No, because the purpose is that he's acquired the katana, so drop the shortsword. If the unit has the shortsword, it should drop, it it doesn't nothing will happen, and nothing should happen. But, I'd assume you have another trigger for when the unit acquires the short sword to drop the katana? Or is it that if the unit has the katana it can never pick up the short sword again? If it's the former, I'd make the condition (Manipulated item) is equal to katana. You might want to change it to that anyway. There is the possibility that, even though the unit has acquired the item to activated the trigger, it doesn't actually have it yet. |
| 07-31-2002, 10:09 AM | #6 |
Guest | I just wanna know why wont it work.. Is the objective even possible? Cause I spent 3 hours on it. |
| 07-31-2002, 01:35 PM | #7 |
ok this is what u do player[1] acquires an item acquired item equal to katana if player[1] has an item of type shortsword, then do drop shortsword |
| 07-31-2002, 03:08 PM | #8 |
Guest | thx bro |
