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Tutorial: Advanced Spell Editing

05-24-2003, 06:43 AM#1
Earth-Fury
Step 1: Collecting Tools
Download these tools:
  • http://shadowflare.ancillaediting.net/cgi-bin/download.cgi?WinMPQ_1.54.zip
  • http://redscull.com/storage/war3spelled12.zip
Step 2: Getting the files
Open Win Mpq, and open the mpq arcive:
c:/program files/warcraft iii/war3.mpq
extract the following files:
  • Units/ItemAbilityStrings.txt
  • Units/ItemAbilityFunc.txt
  • Units/NeutralAbilityStrings.txt
  • Units/NeutralAbilityFunc.txt
  • Units/NightElfAbilityStrings.txt
  • Units/NightElfAbilityFunc.txt
  • Units/OrcAbilityStrings.txt
  • Units/OrcAbilityFunc.txt
  • Units/UndeadAbilityStrings.txt
  • Units/UndeadAbilityFunc.txt
  • Units/HumanAbilityStrings.txt
  • Units/HumanAbilityFunc.txt
  • Units/AbilityData.slk
Step 3: Editing the files
Put all the files in the folder:
c:/program files/warcraft iii/Units/
Now open the AbilityData.slk that we just moved with Red Skulls editor. Now, you cannot edit existing spells. To edit a spell, lets say, starfall, select it, and press Ctr+N. edit the new spells values to the way you want them. the 4 dada feilds are data for the spell. Hover over them, and it will show you what they do for that spell.

Now for editing tooltips, open the ability drop-down menue, and select: Props. a window will apper, edit the tooltips to the way you want, and select an icon. If the spell is a hero spell, select a reserch art.

Step 4: Adding the spells to your heros
If you followed step 3, then restart world editor, and they will be in the list.

Step 5: Importing
Now, to make them apear in-game, open your map with win mpq. Add all the files to your map. if you save your map again, you will have to re-import these files.

To come: trigger enhancins spells
05-24-2003, 02:04 PM#2
Dead-Inside
Trigger enhancements are the easiest to do ever.
But, maybe you should tell them how to import? And where to...?
05-24-2003, 10:41 PM#3
combatken
I could never get WinMPQ to actually work, but TechMPQ is decent (unless you piss it off in anyway, then it starts to break) *grumble*

Say you have custom buttons for your spells. Do you just squish their pathnames into the map as well, or what? *ignorant*

A good tut on triggers enhancing spells would be nice for reference.
05-25-2003, 12:21 AM#4
Guest
Fury, using a Spell Editor isnt really 'advanced.'

If your too lazy to do it in good old excell, well then, your not cut out for the job.