| 05-24-2003, 11:38 AM | #1 |
Question 1. I have seen that some maps have there own logo(footman war 2 v1.5, Grunt War etc.) How can i make my own logo on my map? Question 2. In my map: When a player leaves the game i want his units to change owner to another player in his team. How can i make that? Plz. Help me! |
| 05-24-2003, 12:26 PM | #2 |
1) Your icon must be 256x256 pixels in size. Use Image Extractor II to convert your image to BLP. Save it as war3mapMap.blp. Then open your Map in WinMPQ and implement the file war3mapMap.blp with no path. 2) I don't know how, but this has been asked already (I saw it yesterday or so). |
| 05-24-2003, 01:54 PM | #3 |
Heh, the second is extremly easy. Make a "Every bla bla seconds of the game do" "If player X has left the game give player X's units to random memebers in player group bla bla", it's basicly like that. It's really easy to find. It's in the "Units - Give unit to", look around, it's in there. |
| 05-24-2003, 02:49 PM | #4 |
Try to avoid using "Every X Seconds of the Game" events as they clog up your triggers and make your map sux0rz. "Event - Player X leaves the game" is a UMSWE trigger, I think, which means you wouldn't be able to edit your map in the standard WE again after you add it, unless you want to redo the triggers. That said, it's possible that "Player X leaves the game" can be used as the Event to activate the trigger, which would be ideal for your purposes. I can't say that for sure as I've never used it as yet. If you use the "Player X leaves the game" trigger and still want to be able to edit the map in the standard WE, simply convert the trigger to Custom Text when you're done writing (and testing) it. |
| 05-24-2003, 03:33 PM | #5 | |
Guest | Quote:
If he would used "Every bla bla seconds of the game do" then the hero should be given to random player evrytime :p I have attached a image how it could look, btw if you have diffrent teams you need to add one thing in the condition, matching player equal to alies of triggering player and matching player not equal to triggering player... GL :p |
| 05-25-2003, 07:17 AM | #6 |
*Cough* Ops... Sorry about that. (/me calls the moron police) |
| 05-25-2003, 12:06 PM | #7 |
actualy editing war3mapMap.blp will change the minimap in game, if you just want a logo for in the game selection and the preview overview of the map and not touch the minimap, import a war3mapPreview.tga yes TGA not blp it will hurt map size a bit, but will not touch the minimap |
