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How to make custom skins appear in-game

05-26-2003, 09:59 AM#1
zesseroth
emote_sweat Ok, you geniuses probably think I'm some sort of idiot, but here's my question. I can edit skins and make them appear in the editor but how do I make them appear in the game while playing?
05-26-2003, 04:25 PM#2
Draco
Well, I assume you know how to convert the back to .blp and such. You open a program called WinMPQ and import it into the map.

If you have a demon hunter skin, the full import file would be...

Textures\HumanDemonHunter.blp

That's it. It will work in game.

REMEMBER - Once you save your map in a world editor, all imported files are erased and you'll have to re-import them.
05-26-2003, 06:02 PM#3
Saikann
Can the same be done, but with using Techmpq instead of Winmpq ?emote_sweat

Im kinda new to skinning so plz make it clear (or say it the noob way):bgrun:

[Textures\HumanDemonHunter] ????? how is this true. Should´nt it be something like [Textures\HeroDemonHunter.blp] ?
05-26-2003, 06:13 PM#4
KDEWolf
No.
Yes.
05-26-2003, 06:36 PM#5
Draco
Quote:
Textures\HumanDemonHunter.blp

- Draco



Shit, my bad. Spelling error.... :D

[edit] Kinda wierd me quoting myself, lol.
05-26-2003, 08:31 PM#6
zesseroth
emote_sweat Um... then if you can't save your map how do I send it out on the net... and since the editor save itself every time you test a map how can you EVEN RUN IT AT ALL. oh...:mtk: I just thought of something. do you convert over the files after your done with the map just place the units in their normal skins. D'oh I feel like an idiot. (Way to go Zess now they really do think your stupid)
05-26-2003, 08:38 PM#7
Draco
Yup. Once you're done amking the whole map 100%. All you have to do is import the files AFTER you save. Then it's good to go. :D
05-26-2003, 11:12 PM#8
zesseroth
But, I still have a question. let me use an example. say I made a custom skin for a footman and I had original footman skins in the map how can I use both the original and the custom skin.
05-26-2003, 11:47 PM#9
KDEWolf
You'll need 2 or more models with different pathnames to texture references.
05-27-2003, 11:30 AM#10
Saikann
Thx for da help guys, but i cant find Winmpq(Hope u wont think of me as helpless after this ^^) do u know anything about "Alpha-Channeling" :ggani:

Saikann
05-27-2003, 01:12 PM#11
zesseroth
Thanx for your help guys. Now that I've got that sorted out I can actually practice skinning. And that's gonna take a while. Oh and as for the mpq go to www.warcraftiii.net then go to maps and find the tutorials. There is one skinning tutorial that has links to everything you need.
05-27-2003, 03:47 PM#12
Saikann
I just change it a little. i think my problem is the Pathways ie. i have test edited 2 skins. A sorceress and a skeleton Archer. now i add the sorceress as Units\Human\Sorceress.blp and the skelli as Textures\SkeletonArcher.blp. But when i open the map they where implanted into (just to see if it works) i can see the changes to the skeleton and not the sorceress. I added both files with Winmpq and edited them with Adobe Photoshop. Anyway, i cant see any of them ingame (as edited). Can any1 tell what i am doing wrong, cause im making a mistake somewhere.:bangH: :bangH:
05-27-2003, 06:31 PM#13
KDEWolf
Quote:
Originally posted by Saikann
I have tried everything (ok nearly everything) but i cant get my skins working ingame. ( its the first time i skin) so i dont really know anything except the basics of the basics (which is not much)
Can any1 explain it to me from Start to end emote_confused (Gosh i feel like a noob):(

Saikann PS what do u think of my Avatar ?

See some of the tutorials we have here on Wc3c (Tutorials section or here in the forums).