| 05-28-2003, 07:41 PM | #1 |
Are there any good tutorials on working and messing with upgradedata and upgrades? Looking around I found a few useful tidbits, but in general I'm not too sure how you mess with these different upgrades (not only ones that boost dam/armor, but hp/atk spd/mv spd). I'm not sure how to phrase all the little questions I have about messing with upgradedata, so a nice tutorial would be nice ;D |
| 05-28-2003, 07:59 PM | #2 |
There is no tutorial for that as far as I know. But I am planning to create an upgrade modifier list, which lists all the IDs and their effects. You can look at the modifiers of other upgrades (especially the comments are useful). Example: rhpx is the "Hit point add modifier". So if you want an upgrade that adds HP, write rhpx into the effect<n> (without the brackets, where n ist the index; n is for example 1 => effect1) column. Into the base<n> (ýou know what n is...) you should enter the value. In the case of rhpx this is the amount of HP added through this upgrade. The mod<n> column is only needed if your upgrade has levels. |
| 05-28-2003, 08:12 PM | #3 |
Howzat? Can you just keep hauling in column data for additional levels? |
| 05-28-2003, 08:18 PM | #4 |
For the levels you have to enter values into the mod<n> columns. This is the value the base<n> will increase at each level. Example: base=100, mod=10; l1=100, l2=110, l3=120 |
