| 07-31-2002, 06:37 PM | #1 |
Guest | I made custom maps that allow me to play as any of the creep races... note: not ALL the creeps, but ANY creep... ie U can play as a razorback clan, as a furbolg clan, as Satyrs, etc. With appropriate custom hereos too. Works great! I will post here when I get home tonight. But, one thing that bugs me is.... although I set the unit sound to the correct unit, the voices when a unit is selected in game play is still the orginina human or orc peon, soldier, shaman, etc. And my new heros have no voice. How can I record and add in new voices? |
| 07-31-2002, 06:48 PM | #2 |
Guest | Did you base the units off their original units, or off a shaman, peon, peasant, etc? Whatever you base them off will be their voice. I know theres a way to edit the voices with some program called Enhanced editor Blink or something like that, which you can find on this website, but I can't get it to work. |
| 07-31-2002, 06:57 PM | #3 |
Guest | Yes, I opened up the editor on one PC and then again on another. On the one screen I opened up the Neutral Agressive Unit lisitng and the stats for a creep creature. On the other screen I edited the orc player creatures and replaced all relevant lines to match that of the creep creature. This changed the unit portraits and the stats and the effects the names the upgrades the abilities and automaticall updated the buildings to build the correct new units (that was nice!). Then I edited the buildings the same way. Worked awesome, thanks to blink! There is a section called "unit sound" and it correctly reads Razorback or whatever... but clicking on the unit and directing him to action gives you the Zub Zub response of an ork or the What you want of the humans. I am sure it is in the programing for a single player done in house by Blizzard. |
| 07-31-2002, 07:02 PM | #4 |
Add unitmetadata.slk into your map for it to work. (its found in the units\ directory) |
| 07-31-2002, 07:06 PM | #5 |
Guest | What do you mean, exactly... I have the SLK files, they came with the Blink editor files, and I have added info from it into the edited unit. Like I said, I changed the Unit Sound to match the model exactly. Is there another field in the Unit's file that needs to be edited? WHich one? |
| 07-31-2002, 07:42 PM | #6 |
Guest | You have to get a program called MPQ2k. Install it. Put your map and unitmetadata.slk into the MPQ2k folder. Now open a command line (go to a Run prompt from the start menu, type cmd, and hit enter), and go to the MPQ2k folder. Now type: mpq2k a [yourmap'sname].w3m unitmetadata.slk units\unitmetadata.slk Now the unit sounds should work correctly. (NOTE: Every time you save your map, the file is removed; you have to import it AFTER saving) Someone really needs to make a sticky of this. Edited by weaddar to actually fix the parameters. |
| 07-31-2002, 07:53 PM | #7 |
Guest | Hey, THANKS! Yes, we really DO need a "sticky" for this! Anyone? ;P |
