| 05-30-2003, 06:27 PM | #1 |
I wanted to post this in this forum 'cause I know DK has done this before. I want you to EXACTLY tell me HOW YOU DID SPLASH SCREENS! I am in a lock right now and if I don't know how to it will kill me! Oh, and don't bother giving me the link to DraX's tutorial. That tutorial gives me hella lots of errors and I follow every word of it. |
| 05-30-2003, 06:48 PM | #2 |
Short: it's just like changing a skin, except you replace the splash screen BLP file. |
| 05-30-2003, 07:51 PM | #3 |
Never skinned :( |
| 05-31-2003, 09:45 PM | #4 |
--First open your Image extractor II --Go to veiw listveiw --Next find ReplaceableTextures\CameraMasks\Panda-n-Cub.blp --Save that image as a .tga --Close image extractor II then open the Newly saved .tga file in PS or PSP7 or whatever u are running (I use psp7) --Next get rid of that panda-n-cub picture and put the picture u want in its place..u can either cut it out or paste the picture as a new layer or whatever... --Once u have done this go to file then save. --ok now reopen image extractor II and then open your picture and save it as a .blp --Create a trigger in your map using a cinematic-Fade filter fading out using texture Panda-n-cub with colors(100,100,100) and 0% transparency...close ur map when u are done --Last u want to open winmpq --then open your map with winmpq --Next go to add and add your image...then put the original file path ReplaceableTextures\CameraMasks\ --And ur picture will now replace the panda-n-cub picture in game |
