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Help! Dk! Custom Splash Screens!

05-30-2003, 06:27 PM#1
Mech-Sheep
I wanted to post this in this forum 'cause I know DK has done this before. I want you to EXACTLY tell me HOW YOU DID SPLASH SCREENS! I am in a lock right now and if I don't know how to it will kill me!

Oh, and don't bother giving me the link to DraX's tutorial. That tutorial gives me hella lots of errors and I follow every word of it.
05-30-2003, 06:48 PM#2
DaemonKillar
Short: it's just like changing a skin, except you replace the splash screen BLP file.
05-30-2003, 07:51 PM#3
Mech-Sheep
Never skinned :(
05-31-2003, 09:45 PM#4
DEMANUFACTURE
--First open your Image extractor II
--Go to veiw listveiw
--Next find ReplaceableTextures\CameraMasks\Panda-n-Cub.blp
--Save that image as a .tga
--Close image extractor II then open the Newly saved .tga file in PS or PSP7 or whatever u are running (I use psp7)
--Next get rid of that panda-n-cub picture and put the picture u want in its place..u can either cut it out or paste the picture as a new layer or whatever...
--Once u have done this go to file then save.
--ok now reopen image extractor II and then open your picture and save it as a .blp
--Create a trigger in your map using a cinematic-Fade filter fading out using texture Panda-n-cub with colors(100,100,100) and 0% transparency...close ur map when u are done
--Last u want to open winmpq
--then open your map with winmpq
--Next go to add and add your image...then put the original file path ReplaceableTextures\CameraMasks\
--And ur picture will now replace the panda-n-cub picture in game