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skinning/modeling questions

05-30-2003, 07:35 PM#1
SektorGaza
Ok, first skinning:

1. Since I started skinning I only recently realized that the skin looks waaay different ingame then it looks in WE. Why is that?
Well, the colors and detailes that I modify become lighter and less visible ingame, does somebody know what am I doing wrong?

Modeling:

I modified a model, now I want it to work ingame. How do I do that? I want to know how to put it into a map and be able to play it in multiplayer.

I did the following and it did not work:

I modified bm model , (everything worked), then I put it into a map under units\orc\heroblademaster\
i run this map ingame , but the model is the original.

Thank you for helping.
05-30-2003, 11:22 PM#2
KDEWolf
Quote:
Originally posted by sashok20
Ok, first skinning:

1. Since I started skinning I only recently realized that the skin looks waaay different ingame then it looks in WE. Why is that?
Well, the colors and detailes that I modify become lighter and less visible ingame, does somebody know what am I doing wrong?
That's the engine's fault. That's called mipmapping, and it works to make the rendering run faster. Basically it resizes the skin to smaller sizes the more far the model is. It'll look better with my program be sure ;), since it uses OpenGL libraries to render the model.
05-31-2003, 02:22 AM#3
SektorGaza
dude, i also use opengl, i dont use software engine
05-31-2003, 07:08 AM#4
Guest
Or you may just have your brightness in Warcraft set high.
05-31-2003, 07:30 AM#5
CitizenSnips
The war3 engine was designed to make very cartoony looking graphics. Blizzard used a very flat lighting model to give models their bright cartoony shading appearance. Also textures are heavily filtered in the war3 engine which makes them very blurred. If you want sharp detail you have to use a higher resolution texture like 512x512. But keep them to a minimum, they use 4 times as much memory as 256x256 and for units that will be massed you wouldn't want to go above 256x256.
05-31-2003, 08:04 AM#6
GoblinZzz
Pardon me if i am wrong but isn´t the blade master "path" textures\ and not units\orc\heroblademaster\ ?
06-02-2003, 02:31 AM#7
KDEWolf
Quote:
Originally posted by TrollZzz
Pardon me if i am wrong but isn´t the blade master "path" textures\ and not units\orc\heroblademaster\ ?

No. It's on textures\ path. Shit guys There's a search tool use it!