| 05-31-2003, 12:14 AM | #1 |
There I was making my map to release online. It ia a map where your allies and you go around killing creeps and fighting the Undead. I was however horrified to find that my heroes did not gain experience after level 6! I think its because the enemies are Neutral passive(had to make em passive to get rid of their AI) and since in a normal game you cant gain exp unless you kill units of other PLAYERS my heroes did not gaiin exp. I know the problem but I just want a solution or any info thats helpful. Thanks! |
| 05-31-2003, 12:31 AM | #2 |
Guest | Make them neutral hostile, like the creeps in the normal game. I think you don't get exp from killing allies or neutral passive units. |
| 05-31-2003, 12:35 AM | #3 |
You see I cannot make them Neutral Hostile because then their AI takes over when I dont want them to. Plus I think you dont get exp for killing neutral hostile units either. |
| 05-31-2003, 12:39 AM | #4 |
Guest | hmmm i believe u meant... 'you dont get exp from allies, your units or neutral PASSIVE ones' 8) |
| 05-31-2003, 12:41 AM | #5 |
Guest | You want units to stand still and give exp when you kill them? |
| 05-31-2003, 12:46 AM | #6 |
Guest | 1) You earn exp from neutral hostile (like in the normal games, you gotta level up your hero :P ). BUT you dont get a thing from neutral passive. 2) Neutral Hostile AI can't be normally disabled, ONLY with triggers (which, believe me, is very easy, give it a shot). You can just pause certain unit so it wont attack or do a thing... or if you still want it to attack you can just reduce it's movement speed to sht :D Well i could help more but i got no time now.... |
| 05-31-2003, 03:35 AM | #7 |
I would like to point that nothing is easier than making an ennemy computer player owning neutral hostile units without them behaving has neutral hostile's fixed AI. That issue is only when you set this player to BE the 'Neutral Hostile' player. Regards |
| 05-31-2003, 06:33 AM | #8 |
How about setting their aquisition range? This way they will not attack because they can't aquier a target further away then say, 50? |
| 05-31-2003, 08:30 AM | #9 |
How about making it a computer player that is allied to you, but you are not allied to them? |
| 05-31-2003, 06:33 PM | #10 |
i believe the trigger AI - ignore unit guard positions may be of help. good luck! |
| 05-31-2003, 08:01 PM | #11 |
Guest | Well now with all this stuff this seems very simple to do eh? Good luck on your map! :D |
