| 05-31-2003, 06:19 PM | #1 |
Well I thought the hover movement would go over water but it didn't. So if it can't do that then what can it do? Or can it but I'm jus' doing something wrong. |
| 05-31-2003, 06:51 PM | #2 |
No no, hover is just like flying except just that, it can't go over water. It's used to set a movement high. (Umm...) Make it flying with a low movement hight. |
| 05-31-2003, 07:06 PM | #3 |
Thank you very much:D Edit: But now the units can go through buildings and trees1emote_confused |
| 05-31-2003, 07:56 PM | #4 |
The sorceress hovers (I think) and doesn't go past units and trees. If it doesn't, then how else do flying and hover differ? |
| 05-31-2003, 09:22 PM | #5 |
ok 1.Flying=they fly they can go high past trough buildings and all that stuff go over the trees etc. 2.Hover...Its a kind of fly but u dont fly high and cant go trough anything its like walking.. you should make ur unit fly and set the Height ask me some other stuff if u want im good at unit balancing editing etc.. |
| 05-31-2003, 09:27 PM | #6 |
i know the unit could go trough buildings and stuff...but that might be the only way...except if u would use triggers but heh that would be long you would need to do 2 triggers near every buildings and this would be the trigger event-Unit enters (region) condition=unit equals to (the units name) action=move unit to (the region near the building) anyway that would look weird in the map but it might be the only way...and the unit must not go near the building or he will be moved.... hope i helped8) |
| 05-31-2003, 09:28 PM | #7 |
oh and also u would need to do a region every places there is a tree (the trigger would be the same as told before) |
| 06-01-2003, 06:25 AM | #8 |
... I told you. Hover = You can have a movement high, BUT YOU DO NOT FLY. |
| 06-01-2003, 11:27 AM | #9 |
Exactly, hovering is the same as walking, only you can raise and lower the unit's movement height. That's all. |
