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unit speed editing

06-01-2003, 06:42 PM#1
pantagruel
has anyone successfully made a unit walk super fast? (more than 400)
06-01-2003, 07:08 PM#2
Earth-Fury
u can make a unti move to a spot instantly, using triggers.

Code:
Event: Unit is isued order withotu a target
Event: Unit is isued order with a target
Condition: isued order = order(move)
Action: Instantly move [orderd unit] to location of isued order
06-01-2003, 07:50 PM#3
Dead-Inside
EF, irrelevant information.
He wants to make a unit move faster then the max speed limit. I suggest you take a building and chage the movement, it may work, I don't know.

Regards
06-01-2003, 08:28 PM#4
Earth-Fury
lol maybe not. the maximum allot speed is 400, unless you edit unit meda data.slk, and changethemaximum alloted value. i know more than you think di =P
06-01-2003, 08:30 PM#5
dataangel
I don't think editing the slk works, but someone should test it.
06-01-2003, 08:35 PM#6
Earth-Fury
lol it should, altho it might be hardcoded in wc, but i doubt it.
06-01-2003, 08:53 PM#7
chemo
ehmm.. maybe its my WE which are pretty messed up, but i can set the speed limit to 1000 =/

is that right, i dunno..
06-01-2003, 08:56 PM#8
Earth-Fury
do you use umswe, map utilites ext? if you do ,then it edits unit medadata.
06-01-2003, 09:13 PM#9
HyperNox
hmmm was the max speed realy 400 acording to my unitmetadata its 1000 as max speed, hmm i don't recall changeing mine ah I must have taken it unitmetadata from war3.mpq, and not from the patch.

(btw the id for speed in Unitmetadata=umvs)
06-01-2003, 10:59 PM#10
Ultramagnetic
Go ask the guys over in the FMVH forums... I know one of them got a unit to break the speed barrier.

It can move, that's MOVE not TELEPORT, across the map in about 2-3 seconds flat.

The method is probably alot more complicated than you all think too. Maybe if you ask them nicely they'll let you know how they did it.
06-01-2003, 11:53 PM#11
kharma
Quote:
Originally posted by Ultramagnetic
Go ask the guys over in the FMVH forums... I know one of them got a unit to break the speed barrier.

It can move, that's MOVE not TELEPORT, across the map in about 2-3 seconds flat.

The method is probably alot more complicated than you all think too. Maybe if you ask them nicely they'll let you know how they did it.


Ahh yes, polar projections. Just so you know, that IS teleporting using a trigger, it's not moving at all. Also, it's not as complicated as you make it out to be (but it's still pretty complex, relevant to your skill level). The whole thing runs on custom spells that look like buttons and reacts whenever the player presses one of the makeshift 'directional keys'.

The fact is that in version 1.00 the max unit speed was 1000. This was changed in a later patch (1.02? Not certain) and that's why the max value is still said to be 1000 when you look it up in the slk from the old war3.mpq. Note, that short of using triggers like the one mentioned above, there are no altenatives to getting around the speed cap. It's been hardcoded since its integration. There was actually a very large topic stickied here for months after the problem first arose, and no one came up with a viable non-triggered solution to getting around it. Also, UMSWE lets you set a unit speed to well over 1000, but it will also have no effect ingame.

~kharma
06-02-2003, 02:57 AM#12
pantagruel
the problem with making a unit teleport super fast to make it look like it's moving is that it causes tremendous lag after a while, especially with other repeating triggers. i need a different way but it seems there isnt
06-02-2003, 03:07 AM#13
kharma
Hmm..it shouldn't be that much of an issue. Try to put a sleep timer (ie. .01 seconds) to give warcraft time to 'pause' in between the movements so it can initialise the other actions.

--EDIT-- By sleep timer I mean wait. I've been staring at JASS all day and it's turned all my GUI-trigger thoughts into evil JASS functions --/EDIT--

~kharma