| 06-01-2003, 08:42 PM | #1 |
In the model of the firetrap, I see the following: Helper "Dummy01" { ObjectId 4, Rotation 1 { Linear, 33: { -0.710208, 0.00338985, -0.00255816, 0.703979 }, } } Now, it turns out that with these settings, the actual flame effect is rotated 90 degrees with respect to the model (when the model is facing up, the flames point to the left, say). I have no clue what's going on here. Can somebody please explain how rotation works? |
| 06-01-2003, 09:46 PM | #2 |
Those are quaternion values. If you want to manipulate quaternion values directly which I wouldn't recommend you will have to do some reading about some heavy mathematics. What you should do is find some info about converting quaternions to euler angles and such. Because it's only one key it's feasible to do this by hand but you're going to have to do some reading. I'd suggest searching for "quaternion rotation" and "quaternion FAQ" |
