| 06-01-2003, 09:49 PM | #1 |
Well you know when you use a model like mortar shell as the projectile theres an exploded ground thing that stays there. Is there anyway I can make a much more visible noter of where you shot at (like the exclamation point MDL) attached to say a different weapons attack. Or is this hardcoded to explosions? |
| 06-02-2003, 05:49 AM | #2 |
Could be an eventobject maybe? |
| 06-02-2003, 09:30 AM | #3 |
Guest | sadly enough its set in the unitfunc.txt and is totally unrelated to the model itself [edit]: oops thought you meant how to set a firing point of a projectile for the molde when it attacks, my bad yes Ari is right, its called upon by a eventobject that uses the SLK codetablet |
| 06-02-2003, 06:13 PM | #4 |
Are you talking about the small crater that's left? That's a splat, and I'm 99% sure you can alter it in ubersplatdata.slk (either alter the size, alpha, colors, duration, or change it to a different texture altogether). The code for generating the crater is an event object, I believe, and is alterable in the mdl file. Both the slk and the modified splat you create are both implantable in multiplayer maps. If you want to make a different projectile use *that* splat, I'm not that sure how you'd do that. One way that would work would be to simply rip another model and add the event object to that new model - I *think* that would work. |
