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getting around death

06-02-2003, 12:17 AM#1
piRo-piOn
is there any trigger that you can make that stops a Unit - Dies event from being activated in some condition?

For Ex:
A: Unit - Dies
C: Triggering Unit = "Archmage"
E: Move to (wherever), do not cause death.

A: Unit - Dies
E: Say "Blah Blah"

[The second event would not be activated when an Archmage dies]

I know how to get around this, just wondering if this is possible to make things a bit easier.
06-02-2003, 04:41 AM#2
Dead-Inside
... PUT THEM IN THE SAME TRIGGER?
LOL.
Anyways, the Archmage isn't dying anymore when the second trigger is to be fired. Because the first one has already stopped this from happening.

Regards
06-02-2003, 05:28 AM#3
Guest
Try a unit type comparison/boolean comparison combination, such as
C: (Triggering unit = 'Archmage') = False


... I think it should work.