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Ability Editing

08-01-2002, 07:55 PM#1
Guest
After observing the various Warcraft III editting forums all about the internet for the past few weeks, I've come to learn (and someone please correct me if I'm wrong) that even with the brilliant new editions of the WC3 World Editor, there is still is no way to make custom abilities or edit the existing ones.

I understand the difficult undertaking of deassembling a game as we all have been doing since the game was released, but I would like to know why ability editing is something that has seemingly elluded the masses thus far.

I think I would like to get into World Editor modding but I'm not quite sure where to start.

I'm a very technical orientated person, I know C++ fluently. So if someone could just email me or respond to this post with some information, I would greatly appreciate it.

Thanks for your time.
08-01-2002, 08:45 PM#2
dataangel
You can, but it won't be multiplayer compatible. You do so through editing the various slk files, but even then it's somewhat limited. Virtual complete ability editing is possible through detecting orders, canceling them, and using triggers to create your own affect, then editing the abilitystrings txt files and creating your own custom blps, but that is a TON of work, and isn't really practical unless you're working on a project and collobarating with people other than yourself.

But by all means go ahead :)
08-02-2002, 08:05 PM#3
Guest
I see. Well, I've been doing the trigger thing thus far. Ive managed to get a unit to "mount" a riderless horse to become a knight...hehe. But it would be nice to be able to edit abilities, even if it were simple things like making the cost of repair equal to zero.
08-02-2002, 08:09 PM#4
Guest
Oh, crap, I forgot to ask, where is the trigger to simply cancel orders? I've found another way around it, but being able to actually "cancel" an order would be nice.
08-03-2002, 04:09 AM#5
Diabolyx666
use the order-stop to cancel a previous order.
08-03-2002, 05:41 AM#6
dataangel
Actually, the stop order doesn't work for spellcasting and some other things. There'ss no built in trigger, but you can accomplish the same effect by pausing the unit, waiting .5 seconds, unpausing the unit, and replacing the unit with a unit of the same type and mana/hp.
08-03-2002, 09:10 AM#7
Guest
Heh, actually thats what I've been doing..replacing the unit. Thanks anyway. One thing that would be nice is a way to decode the "smart" order. Oh well.
08-03-2002, 04:28 PM#8
Newhydra
The wait .5 seconds is a problem in MP though...waits don't behave nicely with multiple players in the game...