| 06-04-2003, 01:24 AM | #1 |
Hi, and thanks for reading ... if you know any answers to what I'm going to ask, PLEASE post them!! Please don't steal this idea, I just thought it up! :( Okay, I'm trying to make a map where theres 2 teams of 5 players. The 5 players will build up their bases and attack the other 5 players, simple melee. BUT- The other 2 players, one for each side, are "gods". They have UBER powers to aid their side and attack/help attack the enemy side. What I need to know is how to make area effect spells (i.e. --> Earth Quake, ect...) able for casting (with the little circle thing for targeting) WITHOUT having a character casting them. What I mean is, how can I have spells be cast (JUST like when you click on them to be cast from a hero) without having an entity (or hero. or unit, or any living thing) selected? I was thinking the box thing (like in FMVH, when you stepped on the circle of power and chose your location to teleport to) to have a list of spells able to cast and amount of rescources needed for the spell... God that looks confusing but its simple what I'm asking :( Okay, heres what I need to know: -How to make a box thing appear for spells being able to be chosen and stuff (like the teleporter pads in FMVH) -How to make spells be cast, just like a hero casting them, when you click the little box inside the big box selection area... I hope thats all, PLEASE help!!!!!! This map will be quite fun with all the ideas I'm thinking of implamenting in it!! :) Thx! |
| 06-04-2003, 02:12 AM | #2 |
ANYONE? I hate it when my topics just fall to dust >_< expecially when this is the only site I can come to for help on this stuff |
| 06-04-2003, 02:59 AM | #3 |
You mean Dialog Menu? To get just do First you create a dialog by doing Event: Map Initialization Action: Dialog - Create now dialog button for (Make a Dialog variable and put here) labelled _____. Set Variable (A Dialog Button Array)[x] (Start with 0)= Last Created Dialog That will make a button for a dialog Just keep doing changing the Name of the button and adding one to the [x] section Simple as that then to run it just do Event: Player Cancels Cinematic (ESC button pressed) Dialog - Show (the dialog you created) for triggering player |
| 06-04-2003, 03:02 AM | #4 |
To have the Dialog buttons do something when clicked you just do> Event: Dialog - A dialog button is clicked by (Whichever player you want) Condition: Dialog Button Comparision - Clicked button = to (Dialog it is in)[x] where x is the number of the button. |
| 06-04-2003, 03:52 AM | #5 |
For the spell casting part, when the player selects a certain dialog button, have a hidden wisp that has the spells modified with 99999 range, and an action that orders the wisp to cast the specified spell. Other then that, there isn't really much choice in the way to appoach this without units. You could set up special effects and use a great deal of triggers to mimick the abilities, but I wouldn't really suggest you do that unless it's absolutely critical that no units are involved. ~kharma |
| 06-04-2003, 07:14 AM | #6 |
Thank you all so much! I am much over come with sorrow because of my rude behavior! I shall reply to my posts more often upon the early morning light, but NOW I must bid you all farewell because my weary and tired soul desires rest! Fare thee well, good chaps! |
| 06-04-2003, 06:19 PM | #7 |
This sounds a lot like HEAVEN vs HELL for starcraft. |
| 06-04-2003, 06:57 PM | #8 |
Or Between the Worlds for WC3... they have a manger that uses spells for the whole map. |
| 06-08-2003, 02:51 AM | #9 |
Guest | Yo i would be GLAD to help you with that map and all you could do is with triggers EXAMPLE: Comment: Rain of chaos on ( lets say ) BLUE thats a trigger for comment make a region in BLUE's SPOT name sumthing ( lets put ) BLUE and the action is Cast Spell Raind Of Chaos on Region BLUE pls i would like to HELP YOU WITH IT |
| 06-08-2003, 07:35 AM | #10 |
Hey, thanks for all the help/support replies everyone! I'm glad people help out :) Anyways, as answer to the post above this, <JokingJoker> I like your idea, but let me tell you what I plan on doing... I plan on having a menue with sub-menues for the spells. Example, if you were a god for force one, you type -spells or something and you enter a huge menue with options like "Healing" "Defensive" "Offensive" buttons, then inside "Healing" (once you would click on it) you would have "Heal mana" "Heal health" and so on, and inside one of those there would be a couple levels of each spell, with different sacrifice-requirements. Same with offensive, although the wisp idea is good because of this.. Lets say you choose Offensive in the menue, then it goes to a menue of "Fire" "Water" "Earth" "Death", you choose "Earth", that in-turn opens up another sub-menue, "Earthquake" (its the only spell-idea for "Earth" I have) is there, so you choose(click) it. Once you click it it brings up a description of it and a sacrifice requirement to cast. If you have enough sacrifices to cast the spell, you click "Cast" and your hidden wisp in some remote and unreachable part of the map casts it for you, with a targeting circle just like the hero spells... kool huh? Lots of work, LOTS, but if I do some spells at a time, adding sub-menues as I go, it will turn out pretty good... JokingJoker, if you would like to private message me with what you would want to help out on, maybe ideas, terraining or the sort, that would be GREAT... I want to do the spells because I have a specific style I'd like to use, but I'm ALL open for ideas! Thanks for the offer and I hope you arn't disapointed in my reply or anything, Good Night all, cya in the morning!!! |
| 06-08-2003, 08:24 AM | #11 |
It sounds like great fun (if u are the gods).... but i look forward to play this map =) |
| 06-08-2003, 05:00 PM | #12 |
Well see, I'm thinking of making some new heroes for the melee players as well, with new skills perhaps, but that will require like TONS more work... so I don't know. And remember, it isn't all fun and games for the gods because they need sacrifice points (wood/lumber points, mayve gold from advanced units to cast UBER spells) to cast spells, so they have to save up and its entirely the gods teams choice if they want to sacrifice their units in order to have the god help them out in some big battle or something... With the sacrifice system I figure gods won't be that overpowered unless its team turtles (builds lots of defence) and sends continous streams units to the sacrificial circle to be sacrificed. By the way, does anyone think the gods should have complete view of the map? OR just view of where-ever their team goes? The latter of the 2 options would help balance the game out considerably, but maybe a certain spell could review the map for like 5 seconds or something, I don't know. Anyone? |
| 06-10-2003, 08:53 PM | #13 |
Guest | Yo dude i woudl be GLAD to help you , i know ( simple tho ) how to make NEW spells ( tho i just need to fix a problem i got [ how to add then to ur map ] :) ):D Triggering 80% Modeling ( learning ) Unit editing 100% Balancing 100% and i got a program ( or list of scripts ) to add doodas or ANYTHING there is as a model! |
| 06-10-2003, 09:04 PM | #14 |
Guest | MY idea is that you make the gods all in the SAME team ONLY gos and the gods choose wich Mortal Player(s) he will ally and it would be cool if they view ALL the map BUT, with sacrifices ATLEAST ALOT oh i was thinking that some how sacrifises could like be players i mean Example : Player BLUE tells god : Summun EarthQuake on Player Yellow Gods Says : i need gold but in triggers and stuff u make every time u use that spell take an amount of gold from gods:D hope u undesrtand me oh and also give NORMAL players start with 100 gold and delete the ghoul from undead or lse they could rush HOPE U CAN UNDERSTAND cya |
| 06-10-2003, 10:00 PM | #15 |
Hello I have partially done a similar map that I stopped working on. In this map, gods use prophets(heroes) to do the gods spells and convert people to followers. If you want, I could show you my map or help you in your map do spells and stuff. |
