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How long would you want a td to be?

06-04-2003, 06:38 AM#1
zotax
Since I was getting limited-ish response with my other thread, I though posting a poll would be more productive.
Please only reply if it is relevant, I dont want this to be another chrydgod vs Mr I hate td's thread.
BTW this is the time taken for you to complete the whole thing (doing all the levels + bonus lvls).
06-04-2003, 12:33 PM#2
Dead-Inside
I don't think ANYONE would want to play a 50+ minutes TD without some option of.. Umm, not replaying something or whatever... There could be a set to enable the "extra" levels, adding 10-15 minutes to the map, for those who wants a longer game.
Just an idea.

Regards
06-05-2003, 06:09 AM#3
zotax
Ill have the normal levels, in which you have officially "won the game" and then another 2 round of bonus levels.
My map uses unique spawns so I can fit 16 bonus creeps into 2 levels 8). I might be especially nasty and give spiderlings spawn spiderlings and other such things (but ill let you win in the end).
06-05-2003, 06:14 AM#4
Dead-Inside
There is one rule for bonus levels, you can't lose on them.
You should make it so that the "mothers" (Those who spawn the little thingys when they die) don't give any gold, but the small ones do. This way there will be a little tricky problem being first on the line, you'll just kill the mothers and get no gold, hehe.

If you want I can throw you more ideas.
06-05-2003, 06:58 AM#5
zotax
Keep ideas coming, would you want a super hard spawn at the end of the game (like in Wintermaul?)
06-05-2003, 07:26 AM#6
Dead-Inside
Yep. NO INVISIBLE LEVELS! They are just plain boring. Doesn't add anything to the game. A give gold commands for small admounts. Give X X, easy to program, easy to use. Doesn't need to be more then 2 digits for the give gold, since over a 100 you can just use the normal give gold functions. Then you'd just type in any under 100 gold you need to transfer as well.

Hmm, okay... Let's see. Flying and ground, that's the only things you need for normal levels... But we may do something fun for the bonus levels, ey?
Anyway, if you have msn, PM it to me and I'll add you.
Also, if you want, I can give you your own board (at wc3gathering.com)

Regards
Dead-Inside
06-05-2003, 08:25 AM#7
chemo
make a "Hard Core" level in every 11 round ?

hard core = divine shield
then lower the hp much....

but this will force a player to make a maze which include some towers which would make chaos damage... this also meen u need to be good at strategy cause u need theese "chaos towers" been good placed...
I would make the chaos towers a bit more expensive than the other towers...

what do ya think of this idea =?
06-05-2003, 11:34 AM#8
Dead-Inside
Personally, I think it kinda SUCKS... It's just like a boss level. And you shouldn't be forced to build in a certain way to win. There should be multiple option and still allowing you to win.

Regards
06-06-2003, 04:04 AM#9
zotax
Ill probably end up having bonus levels, in which you can kill for large amounts of gold, but do not cost lives. I dont think ill be using chaos damage except for a very few towers, so divine armour is pretty much out of the question. Im currently trying to balance various armour/dmg types into my map, and its not looking easy.
06-06-2003, 02:50 PM#10
Panto
zotax, I replied to your other thread in some detail. I don't know if you've seen it since.
06-06-2003, 10:04 PM#11
Mech-Sheep
20-30 tops, anything higher and you have a buncha bored idiots who does nothing :D

TDs shouldn't be long, but shouldn't be easy and short. I think the best TD relies on the gameplay, and if it has to be 50+, then do it.
06-06-2003, 10:17 PM#12
Earth-Fury
dont make it trepetitive. i like turret warz cus it is always becoming more dynamic every secon t. if ur td is liek wintermaul, then i would say 20 min TOPS
06-07-2003, 05:37 AM#13
zotax
Seeing most people dont actually know much about my td ill give everyone some info. First up is the percentage done:

Terrain:80%
Towers:85%
Triggers:90%
Spawns:30%
Balancing 25%

My map is a completely original td, ie not based of wintermaul or cube d etc. It is currently co-operative, but im thinking of realeasing a version that is pvp, in which you upgarde each others spawns hp and movement speed, the winner is the person with the most lives left at the end of the game. If its a draw an incredibly hard "super round" will commence, to eleminate a player(s). Features for the current version are listed below:

-All resources are used; gold, wood and food.
-All player positions are equal, spawns pass through everyone elses areas before returning to their place of origin to "leak".
-A dialoug voting system in which everyone votes.
-8 unique elements, each with its own towers, area and spawns
-8 different type of monster per round, often more as spawns are occasionally mixed.
-100+ towers, some with custom and trigger aided spells.
-25 plus non-stop levels.

Also ive got another question, for my map ive got some " eye candy" around the place, like a forest near the gia alignmet, a city near the machina one etc. Im not sure if stationary doodads increase lag, could someone clarify this for me please? Illd prefer to have some interesting terrain around the outside of my map, as long as it doesnt increase lag much.
One final thing for you guys to (hopefully) give me feedback upon, is an idea I have for a sort of TD/hero arena hybrid. My concept is you have your normal td part in which you kill monsters with towers, but the creeps you leak (and the difficulty will be so much that you will) are transported into the hero arena part of the game. There you try to kill off as many of the leaked monsters before your heroes are killed by the monsters (but dont worry heroes are revived for the next level). Ill probably never get around to developing this, unless i can modify my existing map when it is finished. Quick idea; merging this hero arena/td game with the pvp td, so you kill off your own leaks, while upgrading your opponents spawns so they leak fasters and kill of your opponents hero faster.
Anyway that was my gigantic post, please take some time to read it all, and even better give me feeback on my ideas and questions. If someone wants to take up the idea of the td/arena hybrid feel free, just give me idea credit or something.
-L8a
06-07-2003, 07:02 PM#14
Dead-Inside
Glowing things, things that move, GREATLY improve lagg if used multiple times.
06-07-2003, 07:21 PM#15
zotax
But stationary doodads like trees, rocks and houses shouldnt increase lag?