| 06-04-2003, 07:18 AM | #1 |
UPDATE: problem solved What I'm trying to do is add a -taunt command to my map which is activated by -taunt <color> and a sound is played for the player <color> based on who is taunting them. My problem is that the sound plays for all players. I tried changing the sound varaibles to doodad and fire channels and setting non-local players volume channels to 0 while i played the sound. The trigger is attached, and heres some notes: It doesn't desync in multiplayer. The player being taunted has sound channels correctly set to speech mode, other players remain unaffected (not including fire channel). After the sound is played, all players sound volumes are reset (does cause desync for GetLocalPlayer() ). the gg_trg_Taunt_on is a delay trigger which will turn the taunt_x back on after 10 seconds to prevent flooding. If anyone knows how to solve this prob, I would really appriciate it! thx in advance |
| 06-05-2003, 01:12 PM | #2 |
Try the mapmaking forum. |
