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Sound Channels

06-04-2003, 04:28 PM#1
MicrosoftXP
let me explain the setup a little bit and then the problem in the next paragraph. I am trying to create a system where when a player types -taunt <color> where <color> is like red yellow etc, a sound will be played to player <color>. I would just use local player but I need everyone to have the sound played so waitforlastplayedsound , resetvolumechannels does not desync.

The problem is that when I play my sound, it plays to all players and I was wondering if there was a way assigning a sound to a different volume channel and chaning that volume channel to 0 for non-local players of <color>, could I still have the sound 'play' but just not be heard? BTW, fire channel doesn't seem to work.
06-05-2003, 10:02 AM#2
chemo
i tried to make this trigger my self...

it doesnt seem to be able to make such trigger!