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Unit Spawning in quantity..problem

06-04-2003, 08:23 PM#1
Dark Azonik
I really need to make this work i had a thread about this but well ive heard we can only create and move 12 units in max to a certain location...so if i make 2 will i be able to make 12 units move?
06-04-2003, 10:19 PM#2
Dark Azonik
if you know please reply or my map is gonna be pretty weird..its like 9 DH but different terraining another storyline kinda and has about 10-15 custom spells and i might make skins in the final version
06-04-2003, 10:28 PM#3
Earth-Fury
create untis, when they enter regon, order em to move to next.
06-05-2003, 03:12 PM#4
Dark Azonik
ok anyway i found the way before you replied...but it takes time to do the levels theres like 10 things i gotta do in triggers..but well it works i just made some more location :D
06-05-2003, 04:35 PM#5
rwxr-xr-x
As a side note, if you do a Unit Group - Pick every unit in ... you can order more than 12 units do something. The function does use a unit group variable, but it's just a loop, so it performs an action on every unit as it is picked.
06-05-2003, 08:17 PM#6
FyreDaug
IE. Instead of ordering them all to move at once, it will order each one individually to do whatever, it runs so fast it looks like they are all ordered to move at once.
06-07-2003, 02:47 AM#7
Guest
Just remember that they are all moving to the location on their own. Faster units will not wait for slower ones if you don't do it as a group. As far as I know, with standard WE triggers you can only have 12 in a group. So if you spawn units in lots of 12 and once spawned, add them to a group and move them out you should be ok. If you spawn lots of units at once, consider using a periodic trigger rather than a single "unit create" action. Especially if you're creating 20+ units at once and its a multiplayer map.
06-07-2003, 11:47 AM#8
-={tWiStÄr}=-
I was trying this before and I couldnt get more than 12 units in a group... I probably did something wrong but yeah..