| 06-05-2003, 12:29 PM | #1 |
Inspired by tower wars greatly, but I dont want to come up with unoriginal maps. Never have never will. Here's the idea: 6 players, each player has an average sized square section of the map, looking like a fortress, with several entrances, and start of with some gold, wood, a fortress and peons. You need to defend your fortress against attackers that your opponents will summon. Summoning happens pretty much the same as in TW: The more you summon, the more your income will go up. Killing monsters gives you a small amount of gold. Additions that tower wars does not have: The ability to choose a unique "specialty" for your empire. Examples are: Fortress - All your buildings have an additional 2 armor and 10% health Stealth - Your part of the map is covered in fog of war that can only be seen when monsters move through Visionaire - Range of all your towers is inceased The monsters will walk through a tiny maze in your fortress that leads to the main building, then they'll attack that building. It regenerates 0.5 health a second, but cannot be repaired. Last man standing wins. Thoughts, additions? |
| 06-05-2003, 12:36 PM | #2 |
Guest | I like the idea ![]() |
| 06-05-2003, 01:03 PM | #3 |
I'd like to work with you on that if possible? I can get us our own board if you want. (wc3gathering.com) I'm good with ideas also. (Not ONLY triggers, hehe) Regards Dead-Inside |
| 06-05-2003, 01:45 PM | #4 |
I mostly work alone for UMS sorry. Suggestions, addons, and possible improvements are always welcome though, plenty of room for credits. Campaigns go in teams, single maps I can do alone =) Any more comments? Need feedback :D |
| 06-05-2003, 02:09 PM | #5 |
I'd suggest taking the idea of different 'specialities' and running with it. That is, have unique tower types and fortresses for each as well. If you're willing to play around with Upgradedata.slk, you could also create unique upgrades for everything. I'm curious about attack vs defence. When someone summons units, will it create units that head for all five other players? And if so, won't everyone die as soon as they all decide to summon units at once since they'll be flooded with five seperate armies at once? :P ~kharma |
| 06-05-2003, 02:35 PM | #6 |
Like the idea ;D. The more 'specialties' you have, the more fun the map is. Try giving the specialties huge advantages or multiple advantages along with a couple drawbacks. Personally I think the stealth guy has an advantage because of surprise factors, but some ideas (that should be later renamed) for classes are Stealth Guy: A: Your portion of the map stays black when not seen. You can summon Shades to spy on enemies. D: Start with less resources and peons. Everything you own is a little weaker. Buisnessman A: Double starting gold, double starting lumber, gets a small gold/lumber bonus every minute D: Base permanently revealed to all players. Aggressor A: Your summoned monsters are stronger (or however your monster theme is working). D: Your towers do less damage Turtler McSnooze A: Your towers do chaos damage. Your towers can also all detect invis. D: Your monsters suck. Really suck. And you get less gold (or something) Engineer: A: Your build time is cut in half. D: So are your peons. I know I can think of more, but sorta lack details on your project, so I think I'm just making stuff up as I go. Though some seem impossible, the key to a fun map is creativity, and there's always a way somewhere. But yeah, more details and some betas that we can try out would be cool |
| 06-05-2003, 02:56 PM | #7 |
@ kharma, still working on a fix for that. Possible ideas would be making health of units low. Tower wars 3 teams this problem isn't there, so technically it shouldnt be hard to implement, just requires a lot of balancing. I thought of having player specific spawning (attack 1 player only), but this would create a long and boring game that will likely force people to team up. I think it'll be fine, really. Also I'm not making a " summoner defender" type of idea. You all summon, you all defend. @combatken, ill steal those ideas from you if you dont mind :P, if they work out i'll put you in the credits. If you think of any more feel free to post them. The more the better. I'd like as many people as possible from these forums to test this map. Planning a release about a week after the TFT release. This is because I want to to benefit from the extra features TFT editor will have. Map looks are done (not making it look too awesome, it's still a map that has to be downloadable on Bnet), creatures,towers/upgrades are being made, and the triggers are coming along decently. |
| 06-05-2003, 03:25 PM | #8 |
more specialty'es: slow poke - all towers have the sorceress slow abilty Accurisy - all towers have VERY fast firing Blood of Khorne - all towers get Additional damage sticky ouch - all towers have the Thorns Aura i can come with additional more if u give me credits =)) kiddin ^^ |
| 06-05-2003, 03:25 PM | #9 |
well i like the idea it would be a cool map but theres alredy something like this called Castle Def you defend the castle with units and stuff...well its not exactly the same:thrust: |
| 06-05-2003, 03:27 PM | #10 |
Comparing this to castle defense is like comparing ladder game to aeon of strife :mtk: |
| 06-05-2003, 03:32 PM | #11 |
Heh. As long as it has a new feel to it, I don't really care if its similar to something else. Just keep it fresh and unique, and do neat stuff to keep the game interesting even if one player's dominating (give the lowbrows a chance to get back at him and stuff). Periodic updates would be cool too. |
| 06-12-2003, 07:51 PM | #12 |
Ok working hard on this and it's looking good so far. Here's what I did to create balance: The map now has 4 players, and you can use it for 1v1v1v1, 2v2, or 1v1. Each player has a part of the map surrounded by hills. This 'fortress' has 3 entrances. If player 1 summons a unit, it appears on 1 of the 3 paths on all 3 of the players. If player 2 summons a unit, same thing but on a different path. So each player has 3 different paths / players to defend from. I finished the tier 1 units / towers, a lot of the triggers, and most of the terrain. What remains is the regions for 3 players and additional units / specialties. Now have the following specialties: Pacifist: Increases the health of all your buildings by 50% Berserker: Increases the damage of all towers by 15% Businessman: Increases your initial gold, and gives you +5 income for free every minute Engineer: Gives access to 3 new towers Stealth: Gives you the oppurtunity to hire invisible creeps at each tier, as well as giving you 3 invisible towers, 1 at each of your entrances, increasing in power each tier. Invisible creeps can still be seen when attacking, or by using truesight towers. Defender: 2 Fortress guards are placed on the walls of each of your entrances (totalling 6), increasing in power every tier Accuracy: Increases the range of all your towers by 100 Fortress: Your fortress has +10% health, +2 armor and lvl 2 thorns aura Slow poke: Grants access to 4 different powerful slowing towers. Balancing as we go, the tier 1 units / towers are quite balanced, the specialties arent of course, since there are so many to test =) |
| 06-13-2003, 12:25 PM | #13 |
Screenshot of 1 wall breach added. Dont look at the minimap, only player 1 position is 100% done with terraining =) Not that inside castle terrain is FLAT, like in all tower wars, so that towers dont have the lame "i miss because i shoot uphill" feature. Screenshot shows the initial gates (just for looks, they die in 2-3 hits), and the fortress guards you get when picking the Defender profile. ![]() |
