| 06-05-2003, 07:17 PM | #1 |
I Made some good models in 3d max but they are based on wc3 that I added vertexs too is there a way to export them so i can just coply and past the geo sets to mdl file of the oregil mdx modle if so please explain no one I ask has a clue. yes I want to use the wc3 unit base anmation. |
| 06-16-2003, 03:04 PM | #2 |
come on someone anwser its been a few weeks im shure cookie or someone would know if this is possable. |
| 06-16-2003, 04:21 PM | #3 |
I'm not a mdx expert but I think that adding or removing vertices will mess the animations as they are related to vertices... In fact you can't remove or add vertex and keep the animations ok ( or only with hard mdl guessing and tweaking ) |
| 06-16-2003, 07:11 PM | #4 |
thats what i thought maybee when the new mdx expoter come out it I will be able to export till then i wont. I can do some mdl editing i just dont fell like seach throws all those numbers to add vetertexs. Ps I hope that the new expoter will alow mdx imports of models knk one is way to screwed up to get bones imported |
