| 06-07-2003, 06:17 PM | #1 |
I can't get disabling and enabling of custom spells to work, either with triggers or in the "abilities" window in the map editor. They are always enabled. Is there anyway to fix this? |
| 06-07-2003, 06:27 PM | #2 |
i myself cant get this to work. i jsut edit spells instead =P |
| 06-07-2003, 11:23 PM | #3 |
did you put the altered files in the Units folder? |
| 06-07-2003, 11:59 PM | #4 |
they will never show up with triggers but should as Dark Azonik said show for unit properties if they are in the Units\ folder of your WC3 directory. To get your custom / copied spell code into a trigger just look up the A column Alias, write it down, convert your trigger to custom text with some other spell than your copy, and replace the four letter code with the one you wrote down. Careful it is CaSe SeNsItIvE |
| 06-08-2003, 06:56 AM | #5 |
Yes I know how to do all that but my spells DO show up in the "enable/disable-triggers". Try it for yourselves. The problem is that they do not GET enabled or disabled. If anyone wonders, what I'm trying to do is to make a spell out of an passive item that really do show up. Then I got to enable the item spells when the hero researches a decoy spell. |
| 06-08-2003, 08:13 AM | #6 |
Argh, now I realize I can't even enable/disable ordinary spells (Evasion 100%). Is it so that you can only enable/disable active spells? |
