| 06-08-2003, 02:14 PM | #1 |
hi, I need to make a trigger which makes a unit of a certain type belonging to a player (i.e of type = Dino player = red) attack any trees within its range so that there are no trees left. There is a very similar type of effect used in the actual game on the level where the turon chieften goes looking for the oracle with thrall. In the cave is a creature called 'hungry hungry lizard' and it just eats all the trees that it sees. it's important that it targets a destructable and that it doesn't try to eat a tree too far away from it. It sort of requires making them think that the trees are hostile enemies. I've been trying for hours, I hope one of you guys can figure it out! Thanx |
| 06-09-2003, 05:16 PM | #2 |
Perhaps you should give the Lizard the abilety 'Eat Tree' Then maybe you can do it like this : Event : Unit enter region/unit comes within range or something Condition: None... Action : Unit uses Eat Tree on destructeble -- Event : Specific Destructible dies Action : Unit uses Eat Tree on destructble Maybe this works...But Im not goon in triggering. |
