| 08-02-2002, 08:33 PM | #1 |
Guest | I Thought of a way to make a map with 12 races. Overall i have been able to do it, but there is one large problem. I had to make several custom units based on town halls and their equivalents. But when you upgrade them they upgrade to the building they would normaly upgrade to not the custom building i want it to. Is there anyway to change what a building would upgrade to. |
| 08-03-2002, 01:36 AM | #2 |
Guest | Personally, whenyou use the first building it should correspond with the next one, so what you'd want to do is have the race you're going to make use the race of the "town hall" that you want, and then your town hall will upgrade to the next one. But if you're using a farbolg hut for you town hall, it might work if you set it's upgrade to another hut and then it will upgrade to it. Or, what you could do is a trigger, where whenever you upgrade to a "keep" or whatever it removes it and replaces it with the building that corresponds to the "keep" that you made in the editor |
| 08-30-2002, 04:25 PM | #3 |
Guest | This has been bothering me for a while, as well. |
