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Valid Targets for Spells

06-09-2003, 11:54 AM#1
Matrix141
I was wondering if anyone has a list of every valid target that a spell can use. This would be extremely helpful.

If you don't have it that's cool, what I really wanted to know was if you could input "ranged" or "melee" into the target field of a spell.

Thanx

Matrix141
06-09-2003, 05:54 PM#2
Magos
Follow the link in my signature for an SLK-editing program, which has a buildt-in target selector (as well as a list of available models and icons).
If you don't feel like using it, here's a list:

Ground,
Air,
Terrain,
Structure,
Organic,
Undead,
Dead,
Alive,
Hero,
Nonhero,
Sapper,
Nonsapper,
Self,
Notself,
Player,
Enemy,
Allied,
Neutral,
Friend,
Item,
Tree,
Ward,
Debris,
Wall,
Ancient,
Nonancient,
Vuln,
Invu,
None

(Wonder why None is a valid target??? :bgrun: )
06-09-2003, 07:11 PM#3
Matrix141
thanx alot man that helps a bunch!
06-10-2003, 08:55 PM#4
DemonicSoul
just a bit to add

summonables have no target except for Force of Nature and Summon Skels, which have trees or corpses, so if u made summon skel spell's targets none then it would be able to summon them without corpses.

im not sure, but it think if you change an autocats's spells to allies instead of enemies that it wotn autocast it on them
(someone please give a definite answer to this second comment of mine as I am not sure)