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Battlenet Game Cache

06-09-2003, 12:38 PM#1
XVoltaireX
I was just wonder could you use the player name to use game caches on battlenet.

So its
Cat:test
Name:Player 1 Name
GameCache:Las created...

You can even add an extra string to the player name to make different files in the same cat. But this seems way to easy, so I was wondering if it would work on battlenet. I already know it works at in single player mode. The only problem I can see is that it would say all the players cache files to every single player. This would cause huge Game Caches. But I think you can get around this by using "Pick Player Group".

Tell me what you think
06-09-2003, 02:08 PM#2
Dead-Inside
You can't use Game Cache on b.net. Final.
06-09-2003, 02:56 PM#3
FyreDaug
Which sucks, because DCM needs a different system for multiplayer compatibility. *shoots blizzard employees*
06-09-2003, 03:01 PM#4
STURMguy22
ya, dcm would be a hell of a lot easier with an online cache. But maybe the thoughts in your newly returned backpack will be able to take care of that
06-09-2003, 03:51 PM#5
Earth-Fury
there is a way of storing units on bnet, i saw it floating around the forums.
06-09-2003, 03:55 PM#6
XVoltaireX
Well I just thought that it was worth a shot, yeah i wish blizzard would make a game cache system for battlenet. Eh well thnx. :nono:
06-09-2003, 03:57 PM#7
Earth-Fury
there is a way of storing untis over bnet! *is taken and put in an isilum* seriusly, the topic is out there, im lookin for it now.

edit: found it
http://www.wc3campaigns.com/forums/s...threadid=11792
06-09-2003, 04:37 PM#8
XVoltaireX
Yeah but you have to enter a 26 character password!!!!! That is way to high, I know you can change it, but I really want it to load automatic without have the user to but in a pasword. Eh whatever I will find a way using Jass or something.
06-09-2003, 04:59 PM#9
Earth-Fury
pm draken and hell teatch u ide bet.
06-09-2003, 05:18 PM#10
XVoltaireX
Ok thnx, hope draken will help me...
06-09-2003, 06:03 PM#11
DaKaN
its Dakan not Draken 2 different people

And reading my last post in that thread, i have cut the password size in 1/2 by using a new method (+1 for a check digit to ensure people dont just change numbers hoping for a better hero) the check digit is calculated based on the current hero, so changing a value will make the new password not match the checkdigit and reject the code.
06-09-2003, 08:01 PM#12
FyreDaug
Hehe Dakan, the problem with using a password system right now is that the dcm password would be over 120 characters long. 120!

So a multiplayer support method is still beign worked on.
06-09-2003, 08:24 PM#13
DaKaN
120 chars using Hex? because i know you are not just using 0-9 heh
06-09-2003, 09:25 PM#14
XVoltaireX
Sry about your name... I was wondering if it is even possible to get the trigger to run without a password?
06-09-2003, 10:12 PM#15
DaKaN
not that i have found, cant use the game cache, and i dont see another way without maybe a 3rd party program... even then its iffy...