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War3Viewer

06-09-2003, 07:08 PM#1
combatken
I made a batch of skins, about 20, and used War3Viewer and PSD 6 for skinnage. When I view it with War3Viewer, everything looks fine and dandy, but in game most of them are horribly screwed up (invisible, solid black, partial skins, red skins, etc.). Though I messed with some of the alpha channels (for little things, to hide ears and the blademasters necklace, stuff like that), even a few of the skins where I left the alphas alone were messed up. The skins were in their respective folders so the viewer could find them, and they looked bad in the editor. And to be sure, I imported the blps using winMPQ and they're still disfigured. Did anyone have a similar problem, or know what's going on?
06-09-2003, 10:59 PM#2
Tapek
The alpha compression was not set on compress, was it?
06-09-2003, 11:40 PM#3
yoda_24
Or you could just use image extractor 2 to put it in game.
06-10-2003, 03:58 AM#4
combatken
Compress? Where's that setting at? I'm pretty sure its not, because some skins where i messed with the alphas worked fine.

How would using image extractor II help? War3Viewer puts the edited skins in the appropriate directory (IE textures/whatever.blp) so both it and worldedit could find it. In War3Viewer, the skins all looked fine. In WE, most of the skins are messed up. Then used winMPQ to add the skins into the map, and they look like the same misshapen skins that appear in WEdit. I could understand a few messed up skins because I played with the alpha channel a lot, but not 80% of them.. it could be something really stupid and simple, or something else. Has anyone else used War3Viewer and PSD to edit a bunch of skins?
06-10-2003, 03:02 PM#5
KDEWolf
You should save it as 32bit uncompressed TGA, and convert it as 32bit on W3V.
06-10-2003, 04:46 PM#6
combatken
Eh, it was already saved as 32 bit. Dunno what else it could be though..
06-10-2003, 07:10 PM#7
combatken
I guess it may have something to do with the way I save it, because there's nothing wrong with my skin. To test that out, I moved all the skinned files out of the war3 directory and made a new skin that didn't mess with alpha channels or anything. Extracted it as a 32-bit TGA, then used PSD 6.0 to modify it, and then converted it back to a blp (quality of compression 85 default). It still looks fine in the viewer, but in WEdit its a red partial of the skin. Still don't know why its doing all this
06-10-2003, 09:19 PM#8
KDEWolf
I'll check this.
06-10-2003, 10:24 PM#9
Rust3d
ya i had the same problem, my gambit skin was just one big red cape =(
06-10-2003, 11:38 PM#10
combatken
Eew, I hope this isn't a problem with how it saves, or if 1.06 magically makes it different. Come to think of it, I think War3Viewer broke ALL my skins, because I did 2 beforehand (using Image Extractor II) and those worked ingame. War3viewer shows those fine like the others. Any other suggestions on how to trubbleshoot or similar probs? ;(
06-11-2003, 03:33 PM#11
KDEWolf
I checked Warcraft III Viewer and yes it is exporting corrupted BLPs for some people (most I must say). I don't know why (works fine for me and some other people). We are going to remake the function's code to be sure it's all working for everybody, since it might be an assembly processor argument that isn't working for all. Until Saturday (sorry, but TheProphet is on campus over the week, and can only program on weekends, and with the rail strikes in France, where he lives, he can't get back soon) you'll have to use Image extractor 2 if the skin is getting messed up.

Sorry for the inconvenience, and stay sure that we'll release a new version ASAP to fix this and include some more features.