HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

New - Cube Defense NE v5.8 - Demo for enhanced multiplayer map making

06-10-2003, 01:45 AM#1
ChrydGod
It is demonstrating how efficient full SLK editing can become as a fix for the UnitMetaData faulty injection in a multiplayer map.

Most features unaccessible from any enhanced editor (well except mine ^^) are used here, like custom splats for each building or autocasted spell etc... The difference there is that they now DO work 100% on bnet.

It also used an edited Cinematic Camera to zoom the screen out, then disabling the mouse scroll. (zoom out can be disabled with the "zoom off" command. this said if you try to put it back, the game camera will rotate 90° but you can apply the camera several times to get it back to normal using the "zoom on" command.

As for the map itself, i had to modify the terrain a little bit as kharma's CliffTypes doesn't work properly on bnet and as scio's UMSWE's Doodads.slk suffers from the same glitch.

I also added 2 towers :
One has a custom spell (didn't edit the AbilityData.slk) summoning gargoyles with the gargoyle spire model.

The other one is a FULLY functional bouncing tower that can be upgraded twice. I changed the splats of the blocking&strong blocking towers back to normal human splats as they get used a lot for mazing and that too many "Aura-alike" splats look confusing.

I hope you will all love that latest version.

The Cube NE really becomes even more like a technical mapmaking technical demo for the multiplayer genre ^^


Regards to All
Feedback is welcome, but please be constructive if you criticize the map.
06-10-2003, 01:51 AM#2
ChrydGod
The map is available in my signature's first link ^^

Forgot to mention that, just in case of

Regards