| 06-10-2003, 11:21 PM | #1 |
It's really lacking today, and I think I didn't even play any. I'm planning on making a puzzle game, just like a PS2 game called ICO. You simply have to solve puzzles around an area and usually with a story to escape prison or something. Don't get me wrong, this is NOT escape prison bound. It is using you brainpower and has a certain time limit before the timer expires. It should be a single-player map where you get CONTINUES and LIVES. So, any suggestions? 'cause I'm tired of hack-n-slash RPGs and crappy TDs (although some are really good) |
| 06-10-2003, 11:35 PM | #2 |
Heres some Puzzle ideas - Possesion - Hero has to get a magical spirit across to other side to break the sealing. The entire area is filled with zombies. You can possess one, and from there possess any ajacent zombie. Some of the zombies are plague zombies though and if you possess them or are near them then you die off. Some zombies are resistant so you have to go around those. Magical protections surround this place, and small range dispell magics go off every short while, so you have to navigate around the bodies, dodging plagued zombies and strong willed ones, as well as not getting dispelled. Zombings- Get the zombies to the other side, collums of fire (wards with immolation) stand in their way, as well as pits, and other traps. You can drop large blocks in the way of the zombies to make them go another way. Must be careful though because you can drop the block on the zombie and kill it, or it can drop in center and zombies can split up. 60% of zombies must make it. |
| 06-10-2003, 11:50 PM | #3 |
If you ever played final fantasy 10, it has two puzzle types that should fit. Orbs - The orbs must be put back the correct pedestal. Every orb placed in the correct spot will cause a small cinematic, where something occurs to unlock the other pedestal. You can only carry one orb at one time; there are different sets of orbs. The floor pattern, this involves having to push and pull pillars to certain points in the room, they must match acorresponding pattern on the wall. I seem to have forgotten something's about it (such as if the puzzles reset after an error or you had manually reset it). |
| 06-10-2003, 11:55 PM | #4 |
Rocket Launcher- 1 man versus 10 catapults. You get a unit that has the same range as a catapult, and the same restrictions of not being able to fire within a certain range. 2 hits from the catapults and you will die. What you have is an attack which kills catapults in 2 hits, and 400 movement speed. So you have to run around dodging attacks, and blowing the catapults while you go. At the very begining they should get a code like anderlsnaidgjsaro 1 of 3 or so and then through the map they get hints as how to uncode the message. The very end they need to type the decoded message to a statue. Depending on the random code at begining could determine the last little bit which is like the ending. Trapped- A wall of fire is slowly moving in on you, but all is not lost. You have a item of water firing. Press stop to fire water at a dirrection but pressure weakens as you hold it so need to let it restore some times, pressing hold position will move you 25 degrees clockwise, press esc to make hold position mover you 25 degrees counter clockwise. Hold off the fire from reaching you till timer runs out. Fire dies after a amount of time of being hit by fire. 1-3 fire sizes bigger takes more. |
| 06-11-2003, 12:00 AM | #5 |
I'm thinking the last boss should be like a stationary guy, where you have to get a key to unlock a flamethrower to shoot it once. The more hits, the harder to get the key (like closer to the enemy).... Then, there will be a maze, with a time limit and fire behind you :D |
