| 08-03-2002, 10:23 AM | #1 |
Guest | Basically what i wanted to do was create a unit that used the demon hunter's metamorph ability to become a big Anchient protector. However no matter what i messed with i could not find a way to get the tree to be in its "Standing" postion. It always look rooted, and a rooted AP runninga round looks very weird. So after a while i settled for just becoming a treant (those little tree-dudes that the KotG summons.) And that worked but now when the unit goes back to normal it has the portrait of the treant. This is something i can live with, but would prefer not to have to. If anyone knows how i can pull off my orginal AP idea or how to get rid of the portrait problem i would be very grateful. |
| 08-03-2002, 05:00 PM | #2 |
Add animation tags, I believe. Go into the main editing window, select the Ancient Protector, and look at the preview window. Note the animation label. If you go through the animations, you can note that some will have multiple names, such as the demon hunter's "stand" and "stand alternate" or "spell" and "spell alternate" or something like that. Use the trigger "Add animation tag" and add "rooted" or whatever the rooted added animation name is (don't have War3 here). Note that You may have to make the preview window very wide to see the all of the animation names. If you want a unit to go back to normal, reset animation. |
