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Trigger to disable unit movement?

06-11-2003, 10:32 AM#1
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This *should* be possible. I want a unit to be able to attack, while still being immobile. Movement speed cant be set to lower than 1, and putting a unit on 'inactive' will make it unable to attack. Also tried using a building as template, but youll get ugly concrete under the unit.

Aid me in my noble quest ><
I could just use a neutral player, ally it with the main player and put the unit on hold position, but that doesnt look as nice.
06-11-2003, 12:19 PM#2
piRo-piOn
get UMS or ChryGod's enhancer
06-11-2003, 12:34 PM#3
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Cant do that, using world editor enhancers will make my map incompatible with TFT editor when its released, and then I'll have to wait till they make a TFT enhancer. It has to be possible in the default editor!
06-11-2003, 03:54 PM#4
Earth-Fury
have a unti cast a spell based off entangelks roots on it.
06-11-2003, 04:29 PM#5
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Thats the only way? I have to make a new spell, without any animation and sound that lasts all game in order to render it immobile?

Even if I did, still doesnt work. Entangled units cannot attack (editable too -.-).
06-11-2003, 04:39 PM#6
Panto
Quote:
Entangled units cannot attack
Actually, I believe that they can.
06-11-2003, 04:51 PM#7
Dead-Inside
lol, yes they can attack.
You can set the units movement speed to 0 temporarly.
06-11-2003, 05:17 PM#8
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They cant attack in TFT. Im a modern guy
06-11-2003, 06:21 PM#9
Dead-Inside
Look at my second line of text...
06-11-2003, 06:31 PM#10
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Set unit movement speed = 0 does not set it to 0. Heres the trigger:

Unit group - Pick every unit in (units of type sniper) and do (unit - set picked unit movement speed to 0)

Does nothing. Figured might be doing something wrong with the "picked" unit part, but when I set the picked units to invulnerable it works, so it just doesnt work for some reason.