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Kill Trigger Problems...

08-03-2002, 03:41 PM#1
Guest
Ok, to start off, here's my trigger:

Event:
Player types a chat message containing kill units as an exact match.

Conditions:
None.

Actions:
Unit Group- Pick Every Unit in (Units currently selected by player 1(Red)) and do (If Owner of (Picked Unit) not equal to Player 1 (Red) or (Picked unit) equal to Spawner then (Do Nothing) else (Unit- Kill(Picked Unit))

What I want to do is get it to NOT kill other players units that you have selected OR to kill your spawner. What is does is kill BOTH anyway. When I mess around with it and change the orders of things it either kills one or the other, or does nothing. HELP!
08-03-2002, 04:16 PM#2
OrcishSpacesuit
Try:

Actions:
Unit Group- Pick Every Unit in (Units currently selected by player 1(Red)) and do (If Owner of (Picked Unit) equal to Player 1 (Red) and Unit Type of (Picked unit) not equal to Spawner<unit type> then (Unit- Kill(Picked Unit)) else (Do Nothing)

I wasn't sure if you were doing unit comparision or unit-type comparison. Try both. If you are doing unit comparison with a variable, be sure that the variable contains a unit.
08-03-2002, 06:07 PM#3
Guest
It didn't work. Now it doesn't kill anything... :/
08-04-2002, 01:18 AM#4
Guest
*Bump*
08-04-2002, 04:56 AM#5
Guest
Unit Group- Pick Every Unit in (Units currently selected by player 1(Red)) and do (IF Owner of (Picked Unit) not equal Unit Type "Spawner" THEN [IF (Picked Unit) is owned by Player1(Red) THEN Unit- Kill (Picked Unit) ELSE do nothing] ELSE do nothing

Have fun. :D