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Is There A Quick Way To Explian How To Switch Unit Weapons

06-12-2003, 06:01 AM#1
~DarkX~
Been tryin to figure out how to switch a unit's weapon for another for a while now with no luck. So confusing :bangH:
The thing that I don't get is that on most units the weapon is part of the body of the model so it doesn't have it's own geoset. That must mean it's contained in the one with the body. I don't know how you can seperate the weapon from the body in the mdl in those cases.
The unit's that have a seperate geoset for the weapon I tryed replacing it with another weapon's geoset and put down the texture that it went to but couldn't get it to show up right.

I know it can be done, I just don't know if it can be explined in a short amount of time cause I don't feel like wastin people's time.
If you know and deicide to take the time to explain it here or provide a link I guess, it would be aprecated.
06-12-2003, 06:35 AM#2
Guest
ok Ill make this simple:

to switch the units weapon you need to...

in case its part of the model itself...

1) scale down its weaponary through model edit

2) add the geoset of the weapon into the model itself through mdl editing.

3) fix the boneid that its redirecting (matrice)

4) fix the materialid and texture and materialid section

5) edit the model itself and move the weapon you imported through mdl into its correct poisition (so where the original weapon was)

6) save and export as mdx back again, then test. if result not sufficient keep tweaking.

==============================================

if its a part of geoset you can skip 1) and instead of adding (2) just replace the geoset like you stated. Follow the rest then.

Seems reading from your post is that you were very close. all you need to do is prolly fix the boneid and material id and textures and relocate the weapon into its correct posiiton.

Good luck