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Problem with a modell

06-12-2003, 07:58 PM#1
Targash
We have got an modell thats been imported from a 3ds file. (and exported as mdl ofcourse). Its supposed to be uv mapped and such but when putted ingame its all white.(Have changed the path to the right texture).
Does the the 3ds format hold any uv info?
06-13-2003, 03:53 PM#2
MaD[Lion]
send me the max file i will sheck.
But check this before you send.
You have to unwarp the model and apply uv map to it
and eport it with yobguls convert, and give it the texture in the mdl(you have to know what to do here).
If you cant figure it out, send it to me: [email protected]
06-14-2003, 09:00 AM#3
MaD[Lion]
i fixed the model as you wanted:)
Here is the screen:
06-14-2003, 09:02 AM#4
MaD[Lion]
give me ur email then i will send the *.mdx and the *.blp file to you.

and i will explain the problem: The problem is the skin, the skin size have to be exactly 256x256(it was 255x255), and every skin need to have an alpha map(the skin u gave me doesnt have alpha map). So thats the problem ;)
06-15-2003, 02:21 PM#5
box
ok, donno if you e-mailed it to him already. erm, send it to [email protected] also. thanks
06-15-2003, 06:40 PM#6
Targash
Its been fixed by mad now.
06-16-2003, 11:52 AM#7
MaD[Lion]
i can make animation for it if u want to :)
by the way, a guy in ur project is hiring me :)
So maybe i will join the project