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Camera values question

06-14-2003, 02:25 AM#1
ckcwjefm
Plz help --- See the above title
Can someone tell me all about the camera values ?? I mean when we select a camera and rightclick and press edit...
Plz tell me all inside the camara values
06-14-2003, 02:50 AM#2
Shooter02
ALL of them would require me to open WE but o well. Ok here we go.

Target X: Thats the distance horizantle across the screen. To get a good Idea of how far the distance is look at the range of units' attacks

Target Y: Same as X but lengthwise or up and down the screen. (Note those are from the game viewing angle, not nessicarily the camera's)

Z Offset: I think its the distance from the ground...

Rotation: The way the camera is facing in a 360 degree field. Say you have a unit facing the camera when its at 90, at 0 and 180 its at the unit's sides and at 270 its at the unit's back.

AoA: i have no Idea what this one does or how it works. I think its used for the First person view.

Distance: Put simply its the distance from the base of the camera (is that the source or target?

Roll: Way underused, but its the axis of the camera on its side. Sadly the camera will only turn clockwise.

Field of View: How much of the terrain you can see. I think it just changes the x and y axis porportionitly.

Farz: How far into the distance you can see. The further you can see the better it looks, but the more it lags. Wasn't it Insantius that said DK was notorious for this? :D :ggani: :D


Hmm pretty good tut. I might add it to Uber Tool.
06-14-2003, 07:52 AM#3
Insaniteus
*cough* it's INSANITEUS *cough*, and yeah I said that among his other careless mistakes in CotN he very often does way zoomed out pans which lag nicely, esspecially when there are moving units in view.

And yeah, this needs to be in the Tutorial badly lol. Go ahead and add it.

-Insaniteus-
06-15-2003, 01:38 AM#4
Shooter02
ok thanks for the go ahead Insaniteus. How could I spell that wrong?
06-15-2003, 03:30 AM#5
XX-Daemon-XX
By missing some keys ?