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customizing arts and the 'order' on txts

06-19-2003, 02:22 PM#1
Guest
I was wondering what, if any, effect designating an 'order' had on a skill. As far as I can tell, it doesn't seem to do anything..

This comes as a last chance attempt to get custom skills all their own effect/special/buff arts. If I create a custom spell, I can designate its target art, but it'll revert to the actual spell for any additional arts. I can mod the original spell, of course, but I'd like to be able to have, for example, 2 varieties of cripple--one that's normal, and one that enhances speed/damage, whatever. I'd like to have different buff arts and target arts. These are listed additionally under the [Bcri] tag under the regular info for the cripple spell (Acri). If I make a custom spell with the alias and uberalias of ANxx or something, it wont bother referencing a BNxx if i create it. any ideas? thanks.
06-19-2003, 02:33 PM#2
Arche
Ok, the order is used when you either detect an order to use a spell, or when you tell a unit to do an order.

And the other thing... Guess what? You can't change the buff art and such under Bxxx and Xxxx and such. They all must refer to the original spell. I sincerely hope this will be fixed in FT, but I wouldnt hope for it. The best thing to do is just naming the bufftext to something that could be anything (like "spell effect"), and the icon to something that looks like the special effect.